terça-feira, julho 04, 2006

Regras para STON 23-02-2007

Card Name Card Number (Card Type) [Card Text]
Rulings
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Neo-Spacian Grand Mole STON-EN005 (Effect Monster) [If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).]
This effect activates in the Damage Step, before a face-down monster is flipped face-up. (Therefore, this effect will not activate if a face-down “Neo-Spacian Grand Mole” is attacked. Also, if “Neo-Spacian Grand Mole” attacks a face-down Flip Effect Monster, you can return both monsters to the owners’ hands without activating the Flip Effect.)
This effect does not target.

Neo-Spacian Glow Moss STON-EN006 (Effect Monster) [When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ●Monster: End the Battle Phase. ●Spell: You can change this attack to a direct attack instead. ●Trap: This monster is changed to Defense Position.]
This effect activates when the attack is declared. It is a Trigger Effect and can be chained to. The act of drawing and revealing a card is resolved when the Trigger Effect resolves. If a face-down “Neo-Spacian Glow Moss” is attacked, its effect does not activate.
The Spell Card effect (“…You can change this attack to a direct attack instead”) only works when “Neo-Spacian Glow Moss” is attacking. Not when it is attacked.
If a Spell Card is drawn and revealed, and you choose to convert the attack to a direct attack, it causes a replay.
If “Neo-Spacian Glow Moss” attacks directly with its effect and “Skill Drain” is activated in response, “Neo-Spacian Glow Moss” can no longer attack directly and (another) replay will occur.
If “Neo-Spacian Glow Moss” is attacking, and a Trap Card is drawn and revealed for its effect, it changes to Defense Position and is no longer considered an attacking monster, so damage calculation is not performed.
If a monster attacks a face-down “Ancient Lamp”, and “Ancient Lamp” re-directs the attack to “Neo-Spacian Glow Moss”, the effect of “Neo-Spacian Glow Moss” will not activate, because the effect of “Ancient Lamp” causes it to miss the timing.
This effect does not target.

The Six Samurai Yaichi / Kamon / Yariza / Nisashi / Zanji / Irou and Great Shogun Shien STON-EN007 / 008 / 009 / 010 / 011 / 012 / 013 (Effect Monster) These 7 monsters all include this effect: [If this card would be destroyed, you can destroy a(nother) "Six Samurai" monster you control instead.]
The effect “If this card would be destroyed, you can destroy a(nother) "Six Samurai" monster you control instead.” is a Continuous Effect. You can apply this effect while resolving an effect that would destroy the monster.
This effect does not target.
This effect can be used during the Damage Step. If you destroy a “Six Samurai” to save another “Six Samurai” that would have been destroyed by battle, you do so during damage calculation. The “Six Samurai” that you destroyed instead is sent to the Graveyard at the same time that monsters destroyed by battle are sent to the Graveyard.
You cannot destroy a face-down “Six Samurai” monster instead.
You cannot destroy a “Six Samurai” monster to save more than one other “Six Samurai” monster at the same time. Example: You control “Yariza” in Defense Position and “Nisashi” and “Irou” in Attack Position. “Mirror Force” is activated when you attack with “Nisashi”. You can destroy “Yariza” to save “Nisashi”, or destroy “Yariza” to save “Irou”. You cannot destroy “Yariza” to save both “Nisashi” and “Irou” at the same time.
A “Six Samurai” monster that is in the process of being destroyed cannot be destroyed to save another “Six Samurai” monster. For example, if you control “Yariza”, “Nisashi”, and “Irou” all in Attack Position, and your opponent activates “Mirror Force”, you cannot destroy any of those 3 instead of another.
You can use the effect of “Six Samurai” monsters to prevent them from being destroyed by the effects of “Call of the Haunted” or “Premature Burial”. So if a “Six Samurai” (or “Great Shogun Shien”) is targeted by “Call of the Haunted”, and “Call of the Haunted” is destroyed, you can destroy a different “Six Samurai” monster instead of the one that was targeted by “Call of the Haunted”.
If “Ring of Destruction” targets a “Six Samurai” monster, and you destroy a different “Six Samurai” monster instead, zero damage will be inflicted by “Ring of Destruction”.
A “Six Samurai” monster destroyed by this effect is considered to be destroyed by the effect, no matter how the other “Six Samurai” monster would have been destroyed.
If you control 2 “Six Samurai” monsters, and 1 of them equipped with “Legendary Ebon Steed” would be destroyed, the effect of “Legendary Ebon Steed” must be used. You cannot choose to destroy another “Six Samurai” monster instead.

The Six Samurai – Yaichi STON-EN007 (Effect Monster) [Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used.]
The first effect of “Yaichi” targets the card to be destroyed.
If the targeted face-down card is chained to the activation of this effect, it will not be destroyed because it is face-up when the effect resolves.
If all other “Six Samurai” monsters you controlled were destroyed by an effect chained to “Yaichi’s” effect, “Yaichi’s” effect will not resolve.
If “Yaichi” declares an attack, then is flipped face-down, then flipped face-up, you cannot use its effect that same turn because it already attacked.
If “Yaichi’s” effect is used, then “Skill Drain” is activated later, “Yaichi” still cannot declare an attack that turn.

The Six Samurai – Kamon STON-EN008 (Effect Monster) [Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used.]
The first effect of “Kamon” targets the card to be destroyed.
If all other “Six Samurai” monsters you controlled were destroyed by an effect chained to “Kamon’s” effect, “Kamon’s” effect will not resolve.
If “Kamon” declares an attack, then is flipped face-down, then flipped face-up, you cannot use its effect that same turn because it already attacked.
If “Kamon’s” effect is used, then “Skill Drain” is activated later, “Kamon” still cannot declare an attack that turn.

The Six Samurai – Yariza STON-EN009 (Effect Monster) [While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly.]
If “Yariza” attacks directly using its effect, and all other “Six Samurai” monsters you control are destroyed before entering the Damage Step, “Yariza” will no longer be able to attack directly, and a replay will occur.

The Six Samurai – Nisashi STON-EN010 (Effect Monster)
If “The Six Samurai – Nisashi” attacks twice using this effect, and all other “Six Samurai” monsters you control are destroyed before entering the Damage Step on the second attack, the attack will be negated.

Great Shogun Shien STON-EN013 (Effect Monster) [If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn.]
The second effect of this card restricts your opponent to either 1 Spell Card or 1 Trap Card each turn; not one of each. This effect applies during both players’ turns.
The second effect of this card only restricts the activation of new cards. It does not restrict the number of times that the effects of face-up Continuous Spell and Trap Cards can be used.
The second effect of this card only applies to cards activated after “Great Shogun Shien” is face-up on the field. If your opponent activates a Spell or Trap Card, and then later you Special Summon “Great Shogun Shien” (or flip him face-up), your opponent can still activate 1 more Spell/Trap Card this turn.
If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that.

Sage of Silence / Sage of Stillness STON-EN015 / 016 (Effect Monster) [If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards / Trap Cards during the next turn.]
This effect activates at the same time that the monster destroyed by battle is sent to the Graveyard.
This effect will activate even if this card destroys a Monster Token, because the text does not require the destroyed monster to be sent to the Graveyard.
If this card destroys “Embodiment of Apophis”, this effect will activate.
This effect will activate if you destroy your monster controlled by your opponent.
The effects of face-up Continuous Cards can be activated even while the effect of this card is being applied.

Reign-Beaux, Overlord of Dark World STON-EN017 (Effect Monster) [If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.]
This card has two separate effects. They form two separate Chains.
For the second effect of this card, you cannot choose a type of card that your opponent does not control. If your opponent has no monsters and no Spell or Trap Cards, the effect still activates, but disappears at resolution.
You decide whether to destroy all your opponent’s monsters, or all your opponent’s Spell and Trap Cards, when the effect resolves.

Khakki, Guerilla of Dark World STON-EN018 (Effect Monster) [If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.]
This effect targets.
Gren, Tactician of Dark World STON-EN019 (Effect Monster) [If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.]
This effect targets.

Fusion Devourer STON-EN020 (Effect Monster) [When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.]
This effect is constantly applied during the Damage Step. If “Skyscraper” is on the field and this card battles an “Elemental Hero” Fusion Monster, that Fusion Monster’s ATK will still be 0 for Damage Calculation.
If this card battles a Fusion Monster that is equipped with “Axe of Despair”, etc. that Fusion Monster’s ATK will be 0 for Damage Calculation.
If “Shrink” is activated in the Damage Step targeting a Fusion Monster battling “Fusion Devourer”, that Fusion Monster’s ATK will be 0 for Damage Calculation.
This is a Continuous Effect.

Electric Virus / Puppet Plant / Marionette Mite STON-EN021 / 022 / 023 (Effect Monster) These 3 monsters all have similar abilities: [By discarding this card from your hand to the Graveyard, take control of 1 face-up X or Y-Type monster your opponent controls until the end of this turn.]
This is an Ignition Effect activated from your hand.
Discarding this card is a cost to activate the effect.
This effect targets.
If the targeted monster is flipped face-down by an effect chained to this card’s activation, control of the target will not switch.
If “DNA Surgery” is chained to this effect, so that the target’s Type changes before this effect resolves, then the effect is not applied.
If “DNA Surgery” is activated later in the turn, after this effect has already resolved, it has no effect on the resolution of this effect. (Control does not instantly change back. Control changes back as normal at the end of the turn.)

D.D. Crow STON-EN024 (Effect Monster) [By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn.]
This is a Multi-Trigger Effect.
Discarding “D.D. Crow” to activate its effect is a cost.
You cannot activate this effect during the Damage Step

Silent Abyss / Firestorm Prominence / Raging Earth / Destruction Cyclone / Radiant Spirit / Umbral Soul STON-EN025 / 026 / 027 / 028 / 029 / 030 These 6 monsters all share a similar ability: [When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-(ATTRIBUTE) monsters.]
All of these effects will destroy “Elemental Mistress Doriado”.

Lycanthrope STON-EN032 (Ritual / Effect Monster) [This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.]
This is a Trigger Effect that activates when Battle Damage is inflicted.
This effect activates even if you have no Normal Monsters in your Graveyard when this card inflicts Battle Damage, although the effect will do no damage.

Cú Chulainn the Awakened STON-EN033 (Ritual / Effect Monster) [This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.]
This is an Ignition Effect.
Removing from play a monster from your Graveyard is part of the effect, it is not a cost.
This effect targets 1 Normal Monster in your Graveyard.

Elemental Hero Air Neos STON-EN034 (Fusion / Effect Monster) [This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.]
This card’s effect that adjusts its ATK is a Continuous Effect. It is recalculated any time there is a change in Life Points.

Elemental Hero Grand Neos STON-EN035 (Fusion / Effect Monster) [This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to its owner's hand. This card returns to the Fusion Deck during the End Phase.]
This card’s effect that returns a monster to the hand is an Ignition Effect.
This effect targets 1 monster your opponent controls.

Elemental Hero Glow Neos STON-EN036 (Fusion / Effect Monster) [This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up card your opponent controls. Based on that card’s type, apply the proper effect: ●Monster: This card cannot battle this turn. ●Spell: This card can attack your opponent directly this turn. ●Trap: This card is changed to Defense Position.]
This card’s final effect is an Ignition Effect. It targets 1 card controlled by the opponent.
If you target a Token Monster with this effect, the additional effect (“This card cannot battle this turn.”) is not applied because the Token is not treated as a monster after it is destroyed.
If you destroy a monster that is being treated as an Equip Spell Card by the effect of “Relinquished”, it is treated as a monster after it is destroyed so the additional effect for destroying a Monster Card is applied.
If you destroy “Embodiment of Apophis”, it is treated as a Trap Card after it is destroyed, so the additional effect for destroying a Trap Card is applied.

Ancient Rules STON-EN037 (Normal Spell Card) [Special Summon 1 Level 5 or higher Normal Monster from your hand.]
If an effect is chained to the activation of “Ancient Rules” that causes you to discard the only Level 5 or higher Normal Monster(s) in your hand, your opponent may look at your hand to confirm this when “Ancient Rules” resolves.

Neos Force STON-EN039 (Equip Spell Card) [Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck.]
This card’s damage inflicting effect starts a Chain.
The damage inflicted by this effect is equal to the destroyed monster’s ATK in the Graveyard.
This card’s effect to return itself to the Deck is activated during the End Phase and starts a Chain.

Legendary Ebon Steed STON-EN040 (Equip Spell Card) [Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.]
This card’s effect to destroy itself does not start a Chain.
If you control 2 “Six Samurai” monsters, and 1 of them equipped with “Legendary Ebon Steed” would be destroyed, the effect of “Legendary Ebon Steed” must be used. You cannot choose to destroy another “Six Samurai” monster instead.
If you control 2 “Six Samurai” monsters, one equipped with “Legendary Ebon Steed” and one without, and the unequipped monster would be destroyed, you can use its final effect to destroy the equipped “Six Samurai” instead. “Legendary Ebon Steed” will then be destroyed instead of that “Six Samurai”.
If you control 2 “Six Samurai” monsters that would be destroyed at the same time, and a third “Six Samurai” monster equipped with “Legendary Ebon Steed”, you can destroy the third “Six Samurai” to save one of the other two. “Legendary Ebon Steed” would be destroyed instead. There is no way to destroy the third “Six Samurai” and destroy “Legendary Ebon Steed” to save the other 2 “Six Samurai”.
If multiple copies of “Legendary Ebon Steed” are equipped to the same “Six Samurai” monster and that monster would be destroyed, all of the “Legendary Ebon Steeds” are destroyed.

Cell Scatter Burst STON-EN041 (Quick-Play Spell Card) [Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.]
This effect targets 1 face-up “Alien” monster you control.
You choose which monsters to put the A-Counters on when this effect resolves.
You can distribute the A-Counters however you wish among your opponent’s face-up monsters.
You must place exactly as many A-Counters as the Level of the monster targeted by this effect.
You cannot activate this card if your opponent controls no face-up monsters.

Advanced Ritual Art STON-EN044 (Ritual Spell Card) [Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.]
This effect does not target anything.
You choose the Ritual Monster you want to Ritual Summon when the effect resolves.

Card Trader STON-EN045 (Continuous Spell Card) [Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.]
Shuffling 1 card into your Deck is a cost.
Using this effect starts a Chain.
If you have your opponent’s card in your hand and return it to their Deck to pay the cost of this effect, you still Draw as normal.
If your opponent controls “Protector of the Sanctuary”, you cannot activate this effect.

Skyscraper 2 – Hero City STON-EN048 (Field Spell Card) [Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect.)]
You can Special Summon an “Elemental Hero” monster that was destroyed by battle on a previous turn.
Activating this card’s effect starts a Chain.
This effect targets the monster to be Special Summoned.
If an “Elemental Hero” monster is destroyed by battle and removed from play, then returned to your Graveyard by the effect of “Burial from the Different Dimension”, etc., you cannot Special Summon it with “Skyscraper 2 – Hero City”.
Only the controller of “Skyscraper 2 – Hero City” can activate its effect.

Hero Medal STON-EN050 (Trap Card) [When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card.]
This card activates in the Graveyard.
Shuffling this card into the Deck is part of the effect, not a cost.

Return of the Six Samurai STON-EN051 (Trap Card) [Special Summon 1 "Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.]
This card targets 1 “Six Samurai” monster in your Graveyard.
If the monster Special Summoned by this card is flipped face-down, it will not be destroyed at the end of the turn.
The second part of this card’s effect does not start a Chain.

Eliminating the League STON-EN052 (Trap Card) [Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard.]
Discarding a Spell Card is a cost to activate this card.
This effect targets the opponent’s monster.
If the targeted monster is not destroyed by “Eliminating the League’s” effect, you cannot resolve the second part of this card’s effect (and you do not get to look at your opponent’s hand).
If a different “Six Samurai” is destroyed instead of the target, you cannot resolve the second part of “Eliminating the League’s” effect.

Flashbang STON-EN053 (Trap Card) [Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.]
If “Flashbang” is activated, effects that activate when Battle Damage is inflicted to a player will miss the timing for activation, such as “Don Zaloog”.
If “Flashbang” is activated, any effects that would activate at the end of the Battle Phase will miss the timing for activation, such as “Goblin Attack Force”.

The Transmigration Prophecy STON-EN054 (Trap Card) [Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s).]
This effect targets.
You can target 2 cards in your Graveyard, 2 cards in your opponent’s Graveyard or 1 card from each.

Anti-Fusion Device STON-EN055 (Trap Card) [Destroy 1 face-up Fusion Monster on the field.]
This effect targets.
Swift Samurai Storm! STON-EN057 (Continuous Trap Card) [Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.]
You cannot activate this card during the Damage Step.
This card’s ATK increasing effect does not start a Chain.
The ATK increase happens at the end of the Damage Step the first time a “Six Samurai” monster you control battles that turn.
Any given “Six Samurai” can only gain the ATK increase once per turn, after the first time a “Six Samurai” battles while it is on the field. (Example: You control 2 “Six Samurai” monsters, Irou and Yaichi and a face-up “Swift Samurai Storm!”. Irou battles, and Irou and Yaichi gain 300 ATK. If you then use “Call of the Haunted” to Special Summon “The Six Samurai – Nisashi”, he will not automatically gain 300 ATK. If Yaichi battles, then Nisashi will gain 300 ATK.)
If “The Six Samurai – Irou” attacks a face-down monster and destroys it with his effect, it is not considered to have been destroyed by battle. The effect of “Swift Samurai Storm!” will not be applied.
The ATK increase only affects “Six Samurai” monsters that were face-up when it was applied.
Cloak and Dagger STON-EN059 (Continuous Trap Card) [Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.]
You declare a monster card name when “Cloak and Dagger” resolves.
This card’s removal effect starts a Chain.
You cannot activate this card during the Damage Step.
If this card was already activated and face-up when the declared monster is flipped face-up or Summoned during the Damage Step, this card’s effect will activate at the same time as a Flip Effect (after Damage Calculation).
This card must be face-up and active on the field before the declared monster is Summoned or flipped face-up. If you Chain this card’s activation to the effect of a monster that activates when that monster is Summoned or flipped face-up and declare that monster’s name, it will not be removed from play.
If “Cloak and Dagger” is face-up and active, and the declared monster is Summoned or flipped face-up during resolution of a Chain, it will be removed from play after resolving all effects on that Chain.
If multiple copies of the declared monster are Summoned at the same time, they will all be removed from play.
If “Ring of Destruction”, etc. is Chained to the effect of “Cloak and Dagger” to destroy the monster that was Summoned or flipped face-up, “Cloak and Dagger” will still remove itself from play.
If multiple copies of the declared monster are Summoned by effects on different Links of the same Chain, only the first one Summoned (the one Summoned at the highest Chain Link) will be removed from play. For example, if 2 copies of “Goldd, Wu-Lord of Dark World” are discarded at the same time, only 1 is removed from play.
If your opponent already controls a copy of the declared monster, then Summons another copy, only the newly Summoned monster will be removed from play.
If you Special Summon the monster declared by “Cloak and Dagger”, you can Chain “Inferno Reckless Summon” to the effect of “Cloak and Dagger”. Only the first monster Summoned (the one that triggered the effect of “Cloak and Dagger”) will be removed from play.

Pulling the Rug STON-EN060 (Counter Trap Card) [Negate the activation and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that monster.]
You cannot Chain “Pulling the Rug” to an Ignition Effect that was activated when a monster was Normal Summoned. (“Exiled Force”, etc.)

Regras cedidas por
Justin Reilly
Associate Game Designer Yu-Gi-Oh! TCG R&D Upper Deck Entertainment

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