quarta-feira, agosto 01, 2007

Lista de TAEV

Tactical Evolution
90 cards na coleção
legendas:
C=comum, R=rara, S=super, U=ultra, X=secret, P=promo e N=não confirmado

Como vocês irão conferir, alguns cards tiveram suas raridades alteradas.

X - TAEV-EN000 Gemini Summoner
C - TAEV-EN001 Alien Shocktrooper
C - TAEV-EN002 Volcanic Rat
C - TAEV-EN003 Renge, Gatekeeper of Dark World
R - TAEV-EN004 Hunter Dragon
C - TAEV-EN005 Venom Cobra
U - TAEV-EN006 Rainbow Dragon
C - TAEV-EN007 Chrysalis Pantail
C - TAEV-EN008 Chrysalis Chicky
C - TAEV-EN009 Chrysalis Pinny
C - TAEV-EN010 Chrysalis Larva
C - TAEV-EN011 Chrysalis Mole
S - TAEV-EN012 Necro Gardna
U - TAEV-EN013 Vennominaga the Deity of Poisonous Snakes
U - TAEV-EN014 Vennominon the King of Poisonous Snakes
C - TAEV-EN015 Venom Snake
C - TAEV-EN016 Venom Boa
C - TAEV-EN017 Venom Serpent
S - TAEV-EN018 Elemental Hero Neos Alius
U - TAEV-EN019 Chthonian Emperor Dragon
S - TAEV-EN020 Aquarian Alessa
S - TAEV-EN021 Lucky Pied Piper
R - TAEV-EN022 Grasschopper
C - TAEV-EN023 Goggle Golem
C - TAEV-EN024 Dawnbreak Gardna
S - TAEV-EN025 Doom Shaman
C - TAEV-EN026 King Pyron
C - TAEV-EN027 Shadow Delver
C - TAEV-EN028 Flint Lock
C - TAEV-EN029 Gravitic Orb
C - TAEV-EN030 Phantom Cricket
U - TAEV-EN031 Crystal Seer
R - TAEV-EN032 Neo Space Pathfinder
N - TAEV-EN033 Frost and Flame Dragon
U - TAEV-EN034 Desert Twister
C - TAEV-EN035 Ritual Raven
C - TAEV-EN036 Razor Lizard
C - TAEV-EN037 Light Effigy
C - TAEV-EN038 Dark Effigy
S - TAEV-EN039 Zombie Master
C - TAEV-EN040 Neo-Spacian Marine Dolphin
R - TAEV-EN041 Elemental Hero Marine Neos
U - TAEV-EN042 Elemental Hero Darkbright
N - TAEV-EN043 Elemental Hero Magma Neos
C - TAEV-EN044 Ojama Knight
S - TAEV-EN045 Fifth Hope
C - TAEV-EN046 Reverse of Neos
C - TAEV-EN047 Convert Contact
C - TAEV-EN048 Cocoon Party
C - TAEV-EN049 NEX
C - TAEV-EN050 Cocoon Rebirth
C - TAEV-EN051 Venom Swamp
R - TAEV-EN052 Snake Rain
C - TAEV-EN053 Venom Shot
N - TAEV-EN054 Cyberdark Impact!
C - TAEV-EN055 Flint Missile
R - TAEV-EN056 Double Summon
R - TAEV-EN057 Summoner's Art
C - TAEV-EN058 Creature Seizure
R - TAEV-EN059 Phalanx Pike
R - TAEV-EN060 Symbols of Duty
C - TAEV-EN061 Amulet of Ambition
C - TAEV-EN062 Broken Bamboo Sword
S - TAEV-EN063 Mirror Gate
C - TAEV-EN064 Hero Counterattack
C - TAEV-EN065 Cocoon Veil
C - TAEV-EN066 Snake Whistle
R - TAEV-EN067 Damage = Reptile
R - TAEV-EN068 Snake Deity's Command
C - TAEV-EN069 Rise of the Snake Deity
C - TAEV-EN070 Ambush Fangs
C - TAEV-EN071 Venom Burn
R - TAEV-EN072 Common Charity
C - TAEV-EN073 Destructive Draw
C - TAEV-EN074 Shield Spear
C - TAEV-EN075 Strike Slash
R - TAEV-EN076 Spell Reclamation
R - TAEV-EN077 Trap Reclamation
C - TAEV-EN078 Gift Card
C - TAEV-EN079 The Gift of Greed
C - TAEV-EN080 Counter Counter
R - TAEV-EN081 Ocean's Keeper
R - TAEV-EN082 Thousand-Eyes Jellyfish
R - TAEV-EN083 Cranium Fish
R - TAEV-EN084 Abyssal Kingshark
R - TAEV-EN085 Mormolith
R - TAEV-EN086 Fossil Tusker
R - TAEV-EN087 Dark Mutation
R - TAEV-EN088 II Bud
S - TAEV-EN089 Blazewing Butterfly
P - TAEV-ENSP1 Gemini Summoner

Todas as regras usadas para o Sneak:


O sistema usado para consulta é:
Nome do Card
Número do Card (Tipo do Card)
[Texto do Card]
Rulings

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Rainbow Dragon
TAEV-EN006 (Effect Monster)

[This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. ●Send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn. ●You can remove from play all "Crystal Beast" Monster Cards in your Graveyard to return all cards on the field to their owners' Decks.]

You can activate this card’s effect first bulleted effect during the Damage Step.
The ATK increase is applied as long as “Rainbow Dragon” remains face-up on the field.

Necro Gardna
TAEV-EN012 (Effect Monster)

[Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls.]

This card’s effect can be activated at any time during the Battle Step, including when an attack is declared, but not in the Damage Step.

Vennominaga the Deity of Poisonous Snakes
TAEV-EN013 (Effect Monster)

[This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.]

Removing from play 1 Reptile-Type monster in your Graveyard to Special Summon this card is a cost.

This card’s effect to place 1 Hyper-Venom Counter on itself starts a chain when it inflicts Battle Damage to your opponent.

When 3 Hyper-Venom Counters are placed on this card, its controller wins the Duel as part of the resolution of the effect.

This card is not affected by the effects of any other Monsters, Spells or Traps, even effects that do not target.

Please note the spelling of this card’s name. It is not a “Venom” monster.

Vennominon the King of Poisonous Snakes
TAEV-EN014 (Effect Monster)

[This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card.]

This card’s effect “This card is unaffected by "Venom Swamp".” means that counters will not be placed on it by “Venom Swamp”. Additionally, it will not lose ATK for Venom Counters placed on it by other cards if “Venom Swamp” is in play.

Please note the spelling of this card’s name. It is not a “Venom” monster.

Doom Shaman
TAEV-EN025 (Effect Monster)

[This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.]

This card’s effect to destroy all Fiend-Type monsters Special Summoned by its effect when it leaves the field does not start a Chain.

If you activate “Doom Shaman’s” effect, and a card is chained that destroys “Doom Shaman”, the effect to Special Summon is still resolved. The Special Summoned monster will not be destroyed by “Doom Shaman’s” effect.

Phantom Cricket
TAEV-EN030 (Effect Monster)
[FLIP: Return 1 face-down monster from the field to the top of its owner's Deck.]

This card’s effect targets 1 face-down monster.

If the targeted monster is flipped face-up by an effect chained to this card’s effect, it will not be returned to the top of its owner’s Deck.

Crystal Seer
TAEV-EN031 (Effect Monster)

[FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck.]

If you have 1 or fewer cards in your Deck when this card’s effect resolved, the effect disappears, and you cannot pick up any cards from your Deck.

Frost and Flame Dragon
TAEV-EN033 (Effect Monster)

[This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.]

This card’s effect to destroy 1 monster on the field targets.

Desert Twister
TAEV-EN034 (Effect Monster)

[This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.]

This card’s effect to destroy 1 Spell or Trap Card on the field targets.

Zombie Master
TAEV-EN039 (Effect Monster)

[Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard.]

This card’s effect targets 1 Level 4 or lower Zombie-Type Monster when activated.

If you activate “Zombie Master’s” effect, and an effect is chained that removes “Zombie Master” from the field or flips it face-down, the effect disappears and you cannot Special Summon the targeted monster.

You can Special Summon the monster sent to the Graveyard as a cost to activate this effect.

Venom Swamp
TAEV-EN051 (Field Spell Card)

[Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up monster, except "Venom" monsters.]

This card’s effect to place a Venom Counter on each face-up monster starts a Chain.

This card’s effect to destroy a monster whose ATK is reduced to 0 does not start a Chain.

If a monster’s original ATK is 0, or its ATK has been reduced to 0 by another card effect(s) and a Venom Counter is placed on it, it will not be destroyed by “Venom Swamp”.

Snake Rain
TAEV-EN052 (Normal Spell Card)

[Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.]

You cannot activate this card if there are less than 4 Reptile-Type monsters in your Deck.

If the number of Reptile-Type monsters in your Deck becomes less than 4 due to an effect chained to “Snake Rain”, you cannot send any Reptile-Type monsters from your Deck to the Graveyard when “Snake Rain” resolves.

Venom Shot
TAEV-EN053 (Normal Spell Card)

[Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.]

You cannot activate this card if there are no Reptile-Type monsters in your Deck.

Double Summon
TAEV-EN056 (Normal Spell Card)

[You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.]

You can activate this card before or after you use your Normal Summon for the turn. The extra Summon granted by this card’s effect can be used any time you could Normal Summon, and you are not considered to be Summoning a monster with this card’s effect.

Summoner’s Art
TAEV-EN057 (Normal Spell Card)

[Add 1 Level 5 or higher Normal Monster from your Deck to your hand.]

You cannot activate this card if you have no Level 5 or higher Normal Monsters in your Deck.

Creature Seizure
TAEV-EN058 (Normal Spell Card)

[Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.]

If, due to an effect chained to “Creature Seizure” you control no face-up Normal Monsters when it resolves, no monsters switch control.

Symbols of Duty
TAEV-EN060 (Equip Spell Card)

[Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.]

You can send a face-down Normal Monster to the Graveyard to activate this card.

You can Special Summon the same monster you sent to the Graveyard for this card’s cost with its effect.

Amulet of Ambition
TAEV-EN061 (Equip Spell Card)

[Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.]

The increase in ATK is applied only during Damage Calculation.
This card’s effect to return itself to the top of the Deck starts a Chain.

Snake Whistle
TAEV-EN066 (Normal Trap)

[Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.]

This card can be activated when a Reptile-Type monster you control is destroyed by battle or by a Spell, Trap, or Monster effect.

You can only activate this card if the Reptile-Type monster’s destruction is the last thing to occur in a chain. This is similar to the activation timing for both “Dark Magician of Chaos” and “Peten the Dark Clown.”

Damage = Reptile
TAEV-EN067 (Continuous Trap)

[Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.]

This card’s effect starts a Chain.

You cannot activate this card (flip it face-up) during the Damage Step, but you can activate its effect.

Snake Deity’s Command
TAEV-EN068 (Counter Trap)

[Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.]

Showing 1 “Venom” monster in your hand is a cost to activate this card.

Rise of the Snake Deity
TAEV-EN069 (Normal Trap Card)

[Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.]

You cannot activate this card if you do not have “Vennominaga the Deity of Poisonous Snakes” in your hand or Deck.

You can activate multiple copies of this card in the same Chain when “Vennominon the King of Poisonous Snakes” is destroyed.

Ambush Fangs
TAEV-EN070 (Normal Trap Card)

[Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.]

This card’s effect to “…end the Battle Phase.” causes play to enter the End Step of the Battle Phase. The Venom Counter is placed on the monster that attacked, then any other effects that happen “at the end of the Battle Phase” are resolved.

Destructive Draw
TAEV-EN073 (Continuous Trap Card)

[If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.]

If multiple copies of “Destructive Draw” are in play, a player can draw 1 card for each if they have no cards in their hand at the start of their Draw Phase (after conducting their normal draw).

This card’s effect to draw a card starts a Chain.

This card’s effect to inflict damage when it is removed from the field does not start a Chain.

Spell Reclamation
TAEV-EN076 (Normal Trap Card)

[Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.]

This effect does not target.

This card can be chained to any type of Spell Card (Normal, Continuous, Quick-Play or Equip.).

This card’s effect to return the Spell Card to its owner’s hand does not start a Chain.

This card’s effect is only applied once, the first time the Spell Card it was chained to is sent from the field to the Graveyard for any reason.
If the Spell Card that “Spell Reclamation” was chained to is removed from play, or returned to the hand, etc. instead of going to the Graveyard, “Spell Reclamation’s” effect is no longer applied.

Trap Reclamation
TAEV-EN078 (Normal Trap Card)

[Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.]

This card can be chained to a Normal Trap Card or a Continuous Trap Card.

This card’s effect is only applied once, the first time the Trap Card it was chained to is sent from the field to the Graveyard for any reason.

If the Trap Card that “Trap Reclamation” was chained to is removed from play, or returned to the hand, etc. instead of going to the Graveyard, “Trap Reclamation’s” effect is no longer applied.


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