segunda-feira, novembro 05, 2007

Material do Sneak Chegou!

Chegou pessoal isso mesmo!!!

meu Xará na FEDEX, o Luciano, gente boa de verdade hauhauuahuhauha...

Confirmou hoje que amanhã o material estará em minhas mãos!

Quem conferiu o link que postei no site pode conferir o que estou falando, mandarei um e-mail entre hoje e amanhã avisando os duelistas das datas e do material que teremos.

Enviarei aos organizadores as regras oficiais e uma deck list para que tudo possa ocorrer da melhor forma possível.

Um grande abraço a todos!


Lista de cards e efeitos

Ghost Rare (1)
GLAS-EN036 Elemental Hero Chaos Neos
Secret Rare (15)
GLAS-EN000 Gladiator Beast Octavius
GLAS-EN036 Elemental Hero Chaos Neos
GLAS-EN037 Elemental Hero Plasma Vice
GLAS-EN041 Super Vehicroid – Stealth Union
GLAS-EN084 Dragon Ice
GLAS-EN085 Tongue Twister
GLAS-EN086 Skreech
GLAS-EN087 Royal Firestorm Guards
GLAS-EN088 Veil of Darkness
GLAS-EN090 Necroface
GLAS-EN091 Gilgarth
GLAS-EN092 Soul Taker
GLAS-EN093 Magic Formula
GLAS-EN094 Silent Doom
Ultra Rare (5)
GLAS-EN032 Enishi, Shien's Chancellor
GLAS-EN038 Evil Hero Inferno Wing
GLAS-EN039 Evil Hero Lightning Golem
GLAS-EN082 Test Tiger
GLAS-EN089 Security Orb
Super Rare (9)
GLAS-EN003 Evil Hero Malicious Edge
GLAS-EN005 Cloudian – Eye of the Typhoon
GLAS-EN008 Cloudian - Sheep Cloud
GLAS-EN017 Gladiator Beast Alexander
GLAS-EN061 Cunning of the Six Samurai
GLAS-EN067 Updraft
GLAS-EN075 Energy-Absorbing Monolith
GLAS-EN081 Gladiator Beast Torax
GLAS-EN083 Defensive Tactics
Rare (18)
GLAS-EN004 Evil Hero Infernal Gainer
GLAS-EN011 Cloudian – Cirrostratus
GLAS-EN012 Cloudian – Altus
GLAS-EN016 Expressroid
GLAS-EN018 Gladiator Beast – Spartacus
GLAS-EN019 Gladiator Beast Murmillo
GLAS-EN021 Gladiator Beast Laquari
GLAS-EN030 Goblin Black Ops
GLAS-EN034 Alien Telepath
GLAS-EN040 Evil Hero Dark Gaia
GLAS-EN043 Gladiator Beast Gaiodiaz
GLAS-EN045 Contact Out
GLAS-EN047 Dark Fusion
GLAS-EN048 Diamond-Dust Cyclone
GLAS-EN054 Colosseum - Cage of the Gladiator Beasts
GLAS-EN057 Gladiator Beast’s Battle Manica
GLAS-EN058 Gladiator Beast's Respite
GLAS-EN076 Cell Explosion Virus
Common(48)
GLAS-EN001 Chamberlain of the Six Samurai
GLAS-EN002 Cloudian – Smoke Ball
GLAS-EN006 Cloudian – Ghost Fog
GLAS-EN007 Cloudian - Nimbusman
GLAS-EN009 Cloudian – Poison Cloud
GLAS-EN010 Cloudian – Acid Cloud
GLAS-EN013 Cloudian – Turbulence
GLAS-EN014 Truckroid
GLAS-EN015 Stealthroid
GLAS-EN020 Gladiator Beast Bestiari
GLAS-EN022 Gladiator Beast Hoplomus
GLAS-EN023 Gladiator Beast Dimacari
GLAS-EN024 Gladiator Beast Secutor
GLAS-EN025 Test Ape
GLAS-EN026 Witch Doctor of Sparta
GLAS-EN027 Infinity Dark
GLAS-EN028 Magical Reflect Slime
GLAS-EN029 Ancient Gear Knight
GLAS-EN031 Gambler of Legend
GLAS-EN033 Spirit of the Six Samurai
GLAS-EN035 Alien Hypno
GLAS-EN042 Superalloy Beast Raptinus
GLAS-EN046 Swing of Memories
GLAS-EN049 Summon Cloud
GLAS-EN050 Lucky Cloud
GLAS-EN051 Fog Control
GLAS-EN052 Cloudian Squall
GLAS-EN053 Super Double Fusion
GLAS-EN055 Gladiator Beast’s Battle Halberd
GLAS-EN056 Gladiator Beast’s Battle Gladius
GLAS-EN059 Gladiator’s Return
GLAS-EN060 Soul Devouring Bamboo Sword
GLAS-EN062 “A” Cell Incubator
GLAS-EN063 Over Limit
GLAS-EN064 No Entry!
GLAS-EN065 Natural Disaster
GLAS-EN066 Rain Storm
GLAS-EN068 Release from Stone
GLAS-EN069 Light-Imprisoning Mirror
GLAS-EN070 Shadow-Imprisoning Mirror
GLAS-EN071 Disarm
GLAS-EN072 Parry
GLAS-EN073 Swiftstrike Armor
GLAS-EN074 Double-Edged Sword Technique
GLAS-EN077 Detonator Circle “A”
GLAS-EN078 Interdimensional Warp
GLAS-EN079 Foolish Revival
GLAS-EN080 An Unfortunate Report


GLAS SPOILER

GLAS-EN000 Gladiator Beast Octavius
LIGHT/Winged-Beast - Effect/7/2500/1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card.
Secret Rare
GLAS-EN001 Chamberlain of the Six Samurai
EARTH/Warrior/3/200/2000
Normal Monster
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
GLAS-EN002 Cloudian – Smoke Ball
WATER/Angel/1/200/600
Normal Monster
Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
GLAS-EN003 Evil Hero Malicious Edge
EARTH/Demon - Effect/7/2600/1800
If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Super Rare/Ultimate Rare
GLAS-EN004 Evil Hero Infernal Gainer
EARTH/Fiend - Effect/4/1600/0
During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.
Rare
GLAS-EN005 Cloudian – Eye of the Typhoon
WIND/Aqua - Effect/8/3000/1000
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters.
Super Rare/Ultimate Rare
GLAS-EN006 Cloudian – Ghost Fog
WATER/Fiend - Effect/1/0/0
This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
GLAS-EN007 Cloudian – Nimbusman
WATER/Fairy - Effect/5/1000/1000
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
GLAS-EN008 Cloudian - Sheep Cloud
WATER/Fairy - Effect/1/0/0
When this card is destroyed by battle and sent to the Graveyard. Special Summon 2 "Cloud Token" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Token's cannot be Tributed for a Tribute Summon unless it is for a "Cloudian" monster.
Super Rare/Ultimate Rare
GLAS-EN009 Cloudian – Poison Cloud
WATER/Fiend - Effect/3/0/1000
When this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.
GLAS-EN010 Cloudian – Acid Cloud
WATER/Fairy - Effect/4/500/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
GLAS-EN011 Cloudian – Cirrostratus
WATER/Fairy - Effect/4/900/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
Rare
GLAS-EN012 Cloudian – Altus
WATER/Fairy - Effect/4/1300/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
Rare
GLAS-EN013 Cloudian – Turbulence
WATER/Fairy - Effect/4/800/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
GLAS-EN014 Truckroid
EARTH/Machine - Effect/4/1000/2000
When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).
GLAS-EN015 Stealthroid
DARK/Machine - Effect/4/1200/0
If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
GLAS-EN016 Expressroid
EARTH/Machine - Effect/4/400/1600
When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
Rare
GLAS-EN017 Gladiator Beast Alexander
LIGHT/Beast - Effect/6/2400/600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
Super Rare/Ultimate Rare
GLAS-EN018 Gladiator Beast Spartacus
EARTH/Dinosaur - Effect/5/2200/1600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
Rare
GLAS-EN019 Gladiator Beast Murmillo
WATER/Fish - Effect/3/800/400
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
Rare
GLAS-EN020 Gladiator Beast Beastari
WIND/Winged-Beast - Effect/4/1500/800
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
GLAS-EN021 Gladiator Beast Laquari
FIRE/Beast-Warrior - Effect/4/1800/400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
Rare
GLAS-EN022 Gladiator Beast Hoplomus
EARTH/Rock - Effect/4/700/2100
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
GLAS-EN023 Gladiator Beast Dimacari
EARTH/Beast - Effect/4/1600/1200
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
GLAS-EN024 Gladiator Beast Secutor
WIND/ Reptile - Effect/4/400/300
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacked or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
GLAS-EN025 Test Ape
Earth/Beast - Effect/2/700/300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
GLAS-EN026 Witch Doctor of Sparta
EARTH/Spellcaster - Effect/4/400/2000
Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
GLAS-EN027 Infinity Dark
DARK/Fiend - Gemini/4/1500/1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
•When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.
GLAS-EN028 Magical Reflect Slime
WATER/Aqua - Gemini/3/700/1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
•Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
GLAS-EN029 Ancient Gear Knight
EARTH/Machine - Gemini/4/1800/500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
•If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
GLAS-EN030 Goblin Black Ops
DARK/Beast-Warrior - Effect/4/1300/0
This card can attack your opponent directly. If this card attacks it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
Rare
GLAS-EN031 Gambler of Legend
DARK/Spellcaster - Effect/4/500/1400
Once per turn, you can toss a coin 3 times and apply the appropriate effect.
•3 Heads. Destroy all monsters your opponent controls.
•2 Heads. Discard 1 random card from your opponent's hand.
•1 Head. Destroy 1 card you control.
•3 Tails. Discard your entire hand.
GLAS-EN032 Enishi, Shien's Chancellor
LIGHT/Warrior - Effect/6/2200/1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster. If you activate this effect, this card cannot attack this turn.
Ultra Rare/Ultimate Rare
GLAS-EN033 Spirit of the Six Samurai
EARTH/Warrior - Union/3/500/500
Once per turn, you can equip this card to a "Six Samuriai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
GLAS-EN034 Alien Telepath
FIRE/Reptile - Effect/4/1600/1000
Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only).
Rare
GLAS-EN035 Alien Hypno
WATER/Reptile - Gemini/4/1600/700
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
GLAS-EN036 Elemental Hero Chaos Neos
DARK/Warrior - Fusion - Effect/9/3000/2500
"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ●3 Heads: Destroy all monsters your opponent controls. ●2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ●1 Head: Return all monsters you control to their owner's hand.
Secret Rare/Ghost Rare
GLAS-EN037 Elemental Hero Plasma Vice
EARTH/Warrior- Fusion - Effect/8/2600/2300
"Elemental Hero Sparkman" + "Elemental Hero Bladedge"
This monster cannot be Special Summoned except by Fusion Summon. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Once per turn, by discarding 1 card from your hand, select and destroy 1 face-up Attack Position monster your opponent controls.
Secret Rare
GLAS-EN038 Evil Hero Inferno Wing
FIRE/Demon - Fusion - Effect/6/2100/1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to either the ATK or DEF of the destroyed monster, whichever is higher.
Ultra Rare/Ultimate Rare
GLAS-EN039 Evil Hero Lightning Golem
FIRE/Fiend - Fusion - Effect/6/2100/1200
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This monster cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field.
Ultra Rare/Ultimate Rare
GLAS-EN040 Evil Hero Dark Gaia
EARTH/Fiend - Fusion - Effect/8/?/0
1 Fiend-Type monster + 1 Rock-Type monster
This monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
Rare
GLAS-EN041 Super Vehicroid – Stealth Union
EARTH/Machine - Fusion - Effect/9/3600/3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each.
Secret Rare
GLAS-EN042 Superalloy Beast Raptinus
LIGHT/Dragon - Fusion - Effect/8/2200/2200
1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
GLAS-EN043 Gladiator Beast Gaiodiaz
DARK/Dinosaur - Fusion - Effect/7/2600/1500
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck except "Gladiator Beast Spartacus".
Rare
GLAS-EN044 Gladiator Beast Helaclenos
FIRE/Beast-Warrior - Fusion - Effect/8/3000/2800
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) While this card is face-up on the field, by discarding 1 card from your hand, negate the activation and effect of a Spell or Trap Card, and destroy it.
Secret Rare
GLAS-EN045 Contact Out
Quick-Play Spell Card
Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
Rare
GLAS-EN046 Swing of Memories
Spell Card
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
GLAS-EN047 Dark Fusion
Spell Card
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, and Traps this turn.
Rare
GLAS-EN048 Diamond-Dust Cyclone
Quick-Play Spell Card
Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
Rare
GLAS-EN049 Summon Cloud
Continuous Spell Card
Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
GLAS-EN050 Lucky Cloud
Spell Card
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
GLAS-EN051 Fog Control
Quick-Play Spell Card
Tribute 1 face-up “Cloudian” monster you control. Place 3 Fog Counters on 1 face-up monster.
GLAS-EN052 Cloudian Squall
Continuous Spell Card
During each of your Standby Phases, place 1 Fog Counter on every face-up monster.
GLAS-EN053 Super Double Summon
Quick-Play Spell Card
Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
GLAS-EN054 Colosseum - Cage of the Gladiator Beasts
Field Spell Card
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
Rare
GLAS-EN055 Gladiator Beast's Battle Halberd
Equipment Spell Card
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
GLAS-EN056 Gladiator Beast’s Battle Gladius
Equipment Spell Card
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
GLAS-EN057 Gladiator Beast’s Battle Manica
Equipment Spell Card
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
Rare
GLAS-EN058 Gladiator Beast's Respite
Spell Card
Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards.
Rare
GLAS-EN059 Gladiator's Return
Spell Card
Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.
GLAS-EN060 Soul Devouring Bamboo Sword
Continuous Spell Card
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
GLAS-EN061 Cunning of the Six Samurai
Quick-Play Spell Card
Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.
Super Rare/Ultimate Rare
GLAS-EN062 "A" Cell Incubator
Continuous Spell Card
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
GLAS-EN063 Over Limit
Trap Card
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
GLAS-EN064 No Entry!
Trap Card
Change all Attack Position monsters to Defense Position.
GLAS-EN065 Natural Disaster
Continuous Trap Card
Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
GLAS-EN066 Rain Storm
Trap Card
Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ●1000 points: Destroy 1 Spell or Trap Card your opponent controls. ●2000 points: Destroy 2 Spell or Trap Cards your opponent controls.
GLAS-EN067 Updraft
Trap Card
Remove all fog counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
Super Rare/Ultimate Rare
GLAS-EN068 Release from Stone
Continuous Trap Card
Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
GLAS-EN069 Light-Imprisoning Mirror
Continuous Trap Card
When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
GLAS-EN070 Shadow-Imprisoning Mirror
Continuous Trap Card
When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
GLAS-EN071 Disarm
Counter Trap Card
Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
GLAS-EN072 Parry
Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
GLAS-EN073 Swiftstrike Armor
Continuous Trap
During your Draw Phase, if you draw a "Six Samurai" monster, you can Special Summon it.
GLAS-EN074 Double-Edged Sword Technique
Trap Card
Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).
GLAS-EN075 Energy-Absorbing Monolith
Trap Card
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
Super Rare/Ultimate Rare
GLAS-EN076 Cell Explosion Virus
Trap Card
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monster your opponent controls.
Rare
GLAS-EN077 Detonator Circle “A”
Trap Card
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.
GLAS-EN078 Interdimensional Warp
Trap Card
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
GLAS-EN079 Foolish Revival
Trap Card
Select 1 monster from your opponent's Graveyard, and Special Summon in face-up Attack Position on your opponent's side of the field.
GLAS-EN080 An Unfortunate Report
Trap Card
Your opponent conducts their next Battle Phase twice.
GLAS-EN081 Gladiator Beast Torax
WATER/Fish - Effect/3/1400/400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
Super Rare/Ultimate Rare
GLAS-EN082 Test Tiger
EARTH/Beast - Effect/3/600/600
If you control a "Gladiator Beast" monster, you can special summon this card. You can tribute this card to return 1 "Gladiator Beast" monster you control to the deck, and Special Summon 1 "Gladiator Beast" from your deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".
Ultra Rare
GLAS-EN083 Defensive Tactics
Trap Card
Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
Ultra Rare
GLAS-EN084 Dragon Ice
WATER/Dragon - Effect/5/1800/2200
When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.
Secret Rare
GLAS-EN085 Tongue Twister
DARK/Fiend - Effect/6/400/300
If this card is Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
Secret Rare
GLAS-EN086 Skreech
WATER/Reptile - Effect/4/1500/400
When this card is destroyed by battle, select 2 Water monsters from your deck and send them to the Graveyard.
Secret Rare
GLAS-EN087 Royal Firestorm Guards
FIRE/Pyro - Effect/4/1700/1200
When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
Secret Rare
GLAS-EN088 Veil of Darkness
Continuous Spell Card
During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
Secret Rare
GLAS-EN089 Security Orb
Trap Card
Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
Ultra Rare/Ultimate Rare
GLAS-EN090 Necroface
DARK/Zombie - Effect/4/1200/1800
When this card is Normal Summoned, shuffle all removed from play cards into their owner's decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards from the top of their deck.
Secret Rare
GLAS-EN091 Gilgarth
DARK/Fiend/4/1800/1200
Normal Monster
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
Secret Rare
GLAS-EN092 Soul Taker
Spell Card
Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
Secret Rare
GLAS-EN093 Magic Formula
Equipment Spell Card
Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
Secret Rare
GLAS-EN094 Silent Doom
Spell Card
Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
Secret Rare


Regras:
Card Name
Card Number (Card Type)
[Card Text]
Rulings
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Evil Hero Malicious Edge
GLAS-EN003 (Effect Monster)
[If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.]
If your opponent controls only 1 monster and you activate “Soul Exchange”, you can Tribute that 1 monster to Tribute Summon “Evil Hero Malicious Edge” (You would not need to Tribute an additional monster).
Evil Hero Infernal Gainer
GLAS-EN004 (Effect Monster)
[During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.]
The Fiend-Type monster selected for “Evil Hero Infernal Gainer’s” effect can attack twice during the Battle Phase as long as it remains face-up on the field.
During your second Standby Phase after activating “Evil Hero Infernal Gainer’s” effect, if you have no open Monster Card Zones when it would be Special Summoned by its effect, it will be sent to the Graveyard.
After being removed from play by its own effect, if “Evil Hero Infernal Gainer” is removed from the Removed Zone (returned to the Graveyard, added to the Deck, etc.) it will not be Special Summoned during the second Standby Phase. Even if it is returned to the Removed Zone, it will still not be Special Summoned.
If your opponent negates the effect that Special Summons “Evil Hero Infernal Gainer”, that effect will not activate again during a later Standby Phase.
Cloudian – Eye of the Typhoon
GLAS-EN005 (Effect Monster)
[This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters.]
If “Cloudian – Eye of the Typhoon” is attacked while in face-down Defense Position and flipped face-up by the attack, it is destroyed by its effect after damage calculation.
Cloudian – Ghost Fog
GLAS-EN006 (Effect Monster)
[This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.]
This effect does not target. You choose which monsters to place the Fog Counters onto when the effect is resolved.
If “Skill Drain” is activated while a monster has Fog Counters, the Fog Counters remain on the monster.
Cloudian – Nimbusman
GLAS-EN007 (Effect Monster)
[This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.]
If “Cloudian – Nimbusman” is attacked while in face-down Defense Position and flipped face-up by the attack, it is destroyed by its effect after damage calculation.
If you Tribute “Unshaven Angler” to Tribute Summon “Cloudian – Nimbusman”, it will only count as 1 monster so you will only place 1 Fog Counter for Tributing it.
If “Cloudian – Nimbusman’s” Level is reduced to 4 or less by another card effect, you will not be able to Tribute any monsters when it is Normal Summoned because you do not Tribute to Normal Summon a Level 4 or lower monster.
The effect that allows you to Tribute any number of WATER monsters when Tribute Summoning “Cloudian – Nimbusman” cannot be used when you Tribute Set it.
If “Cloudian – Nimbusman” is selected for “Rain Storm”, recalculate its ATK after applying the reduction. For example, if there are 2 Fog Counters on the field, “Cloudian – Nimbusman” would have 2000 ATK. If you select it with “Rain Storm” and decide to reduce its ATK by 2000, “Cloudian – Nimbusman” would have a total of 0 ATK.
If you Tribute a non-WATER monster to Tribute Summon “Cloudian – Nimbusman”, it is not possible to Tribute additional WATER monsters. Tributing additional WATER monsters is only possible when you are Tributing only WATER monsters.
Cloudian – Poison Cloud
GLAS-EN009 (Effect Monster)
[When this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.]
“Cloudian – Poison Cloud’s” effect will only inflict 800 damage if its effect successfully destroys the monster that destroyed it in battle. For example, “Vennominaga, the Deity of Poisonous Snakes” is unaffected by other Monster Effects and could not be destroyed, so “Cloudian – Poison Cloud” would not inflict damage in this case.
Cloudian – Acid Cloud
GLAS-EN010 (Effect Monster)
[This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.]
If “Cloudian – Acid Cloud” is attacked while in face-down Defense Position and flipped face-up by the attack, it is destroyed by its effect after damage calculation.
Cloudian – Cirrostratus
GLAS-EN011
[This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.]
If “Cloudian – Cirrostratus” is attacked while in face-down Defense Position and flipped face-up by the attack, it is destroyed by its effect after damage calculation.
Cloudian – Altus
GLAS-EN012 (Effect Monster)
[This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.]
If “Cloudian – Altus” is attacked while in face-down Defense Position and flipped face-up by the attack, it is destroyed by its effect after damage calculation.
Cloudian – Turbulence
GLAS-EN013 (Effect Monster)
[This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.]
If “Cloudian – Turbulence” is attacked while in face-down Defense Position and flipped face-up by the attack, it is destroyed by its effect after damage calculation.
You cannot activate the effect of “Cloudian – Turbulence” to Special Summon a “Cloudian – Smoke Ball” if there are not any in your Deck or in either player’s Graveyard.
If you activate “Cloudian – Turbulence’s” effect and an effect is chained that removes all 3 copies of “Cloudian – Smoke Ball” from play, you do not have to show your Deck to your opponent to verify because all 3 copies of “Cloudian – Smoke Ball” are accounted for.
Truckroid
GLAS-EN014 (Effect Monster)
[When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).]
If your opponent controls one of your monsters and your “Truckroid” destroys it by battle, the destroyed monster will be equipped to “Truckroid”.
Stealthroid
GLAS-EN015 (Effect Monster)
[If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.]
If an effect is chained to “Stealthroid’s” effect that removes every other “roid” monster from your side of the field, the effect of “Stealthroid” disappears.
Expressroid
GLAS-EN016 (Effect Monster)
[When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".]
If an effect is chained to “Expressroid’s” effect to remove one of the 2 “roid” monsters you selected from your Graveyard, the remaining “roid” monster will be added to your hand.
Gladiator Beasts
GLAS-ENSP1, GLAS-EN017 – GLAS-EN024 (Effect Monster)
The “Gladiator Beast” monsters share an effect that says, “At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck…”. Returning the “Gladiator Beast” monster to the Deck is a cost to activate the effect.
If you do not have any “Gladiator Beast” monsters remaining in your Deck that you can Special Summon, you cannot activate the effect of the “Gladiator Beast” monster that attacked or was attacked. For example, if “Gladiator Beast Murmillo” attacks or is attacked and the only “Gladiator Beast” monster remaining in your Deck is another copy of “Gladiator Beast Murmillo”, you could not activate the effect of “Gladiator Beast Murmillo” at the end of the Battle Phase.
If 2 or more “Gladiator Beast” monsters attack or are attacked during the Battle Phase, at the end of the Battle Phase the effect of each “Gladiator Beast” monster can be activated. The effects will activate and resolve separately, in whatever order you choose. They are not combined onto the same Chain.
If a “Gladiator Beast” monster attacks or is attacked, and it is flipped face-down by an effect during the Battle Phase, its effect to Special Summon another “Gladiator Beast” monster cannot be activated.(even if it is flipped face-up before the end of the Battle Phase )
“Divine Wrath” can be chained to the effect that returns the “Gladiator Beast” to the Deck. The effect will be negated, but the “Gladiator Beast” monster will not be destroyed because it is in the Deck.
If a “Gladiator Beast” monster that was Special Summoned by the effect of another “Gladiator Beast” is flipped-face down, it will no longer have the effect granted by the Special Summon when it is flipped face-up. This is also the case if “Skill Drain” is activated and then later removed from the field.
Gladiator Beast Alexander
GLAS-EN017 (Effect Monster)
[This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".]
If “Gladiator Beast Alexander” is Special Summoned and later it is removed from play using “Interdimensional Matter Transporter”, when it is returned to the field its “unaffected by the effects of Spell Cards” effect will still be applied.
Gladiator Beast Secutor
GLAS-EN024 (Effect Monster)
[If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacked or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".]
When you activate the effect of “Gladiator Beast Secutor” and you have only 1 open Monster Card Zone, you will still choose 2 “Gladiator Beast” monsters from your Deck. Choose one of the selected monsters and Special Summon it; the other is destroyed and sent to the Graveyard.
If, when resolving the effect of “Gladiator Beast Secutor”, you only have 1 “Gladiator Beast” monster that you can Special Summon, the effect of “Gladiator Beast Secutor” disappears. Your opponent can check your Deck to verify.
Witch Doctor of Sparta
GLAS-EN026 (Effect Monster)
[Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.]
If 2 or more monsters are Special Summoned at the same time, “Witch Doctor of Sparta’s” effect will only activate once and it will inflict 500 points of damage.
Spirit of the Six Samurai
GLAS-EN033 (Union/Effect Monster)
[Once per turn, you can equip this card to a "Six Samuriai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)]
The effect of “Spirit of the Six Samurai” that activates when the equipped monster destroys a monster in battle starts a Chain when the destroyed monster is sent to the Graveyard.
If a “Six Samurai” monster is equipped with “Legendary Ebon Steed” and “Spirit of the Six Samurai”, when the equipped “Six Samurai” monster would be destroyed both “Legendary Ebon Steed” and “Spirit of the Six Samurai” are destroyed instead of the monster.
Alien Hypno
GLAS-EN035 (Gemini/Effect Monster)
[This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.]
Both the effect of “Alien Hypno” that removes 1 A-Counter from the controlled monsters, and the effect that destroys the controlled monsters when the last A-Counter is removed do not start a Chain.
“Alien Hypno’s” effect to take control of an opponent’s monster with an A-Counter(s) can be activated multiple times during the same turn.
”Alien Hypno’s” effect to take control of an opponent’s monster with an A-Counter(s) targets the selected monster as long as it remains on the field.
If you take control of an opponent’s monster with “Alien Hypno” and “Skill Drain” is activated, control of the selected monster is returned to the opponent. If “Skill Drain” is later negated or removed from the field, the selected monster is returned to your control.
If you take control of an opponent’s monster with “Alien Hypno” and afterwards “Alien Hypno” is flipped face-down, every monster that you are controlling with “Alien Hypno’s” effect is returned to your opponent.
Elemental Hero Chaos Neos
GLAS-EN036 (Fusion/Effect Monster)
["Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ●3 Heads: Destroy all monsters your opponent controls. ●2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ●1 Head: Return all monsters you control to their owner's hand.]
“Elemental Hero Chaos Neos” can be Special Summoned from the Graveyard if it was first Special Summoned by its own effect and sent to the Graveyard afterwards. “Elemental Hero Chaos Neos” can also be Special Summoned from the Removed Zone if it was Special Summoned by its own effect and then removed from play afterwards.
You can activate the coin toss effect of “Elemental Hero Chaos Neos” even while there are no monsters on your opponent’s side of the field.
If you activate the coin toss effect of “Elemental Hero Chaos Neos” and get 2 Heads, the effects of all face-up monsters on your opponent’s side of the field will still be negated, even if “Elemental Hero Chaos Neos” is flipped face-down or removed from the field
Returning “Elemental Hero Chaos Neos” to the Fusion Deck and Setting all face-up monsters on the field are parts of the same effect. If “Elemental Hero Chaos Neos” is not returned to the Fusion Deck (because of “Neo Space”, etc.) face-up monsters on the field will not be Set.
Evil Hero Inferno Wing
GLAS-EN038 (Fusion/Effect Monster)
["Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to either the ATK or DEF of the destroyed monster, whichever is higher.]
The damage inflicted by the effect of “Evil Hero Inferno Wing” is equal to the ATK or DEF of the destroyed monster after it is sent to the Graveyard.
If the destroyed monster’s ATK and DEF are the same value, the effect of “Evil Hero Inferno Wing” will still inflict damage (equal to that value)..
Evil Hero Dark Gaia
GLAS-EN040 (Fusion/Effect Monster)
[1 Fiend-Type monster + 1 Rock-Type monster
This monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)]
If a face-down monster is used as a Fusion Material Monster, the original ATK of the face-down monster will be used to determine the original ATK of “Evil Hero Dark Gaia”.
Super Vehicroid – Stealth Union
GLAS-EN041 (Fusion/Effect Monster)
["Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each.]
“Super Vehicroid – Stealth Union” can be equipped with more than 1 monster by its effect. (Although you can only activate the equipping effect once per turn.)
You cannot select a face-down monster to equip to “Super Vehicroid – Stealth Union” because a face-down monster’s Type cannot be determined.
“Super Vehicroid – Stealth Union’s” original ATK is halved at the time it declares an attack and remains halved until the end of the Damage Step.
If “Super Vehicroid – Stealth Union” attacks for the second or later time in the same Battle Phase, and an effect is activated that destroys all cards equipped to it by its effect, the attack does not continue to the Damage Step. (the attack stops)
When “Super Vehicroid – Stealth Union” is Fusion Summoned by “Vehicroid Connection Zone” and afterwards its effect to equip itself with a monster is activated, “Divine Wrath” can be chained to negate the effect, but “Super Vehicroid – Stealth Union” will not be destroyed.
Superalloy Beast Raptinus
GLAS-EN042 (Fusion/Effect Monster)
[1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.]
If you activate “Doom Shaman’s” effect while it is an Effect Monster because “Superalloy Beast Raptinus” is face-up on the field, and an effect is chained to remove it from the field or flip it face-down, “Doom Shaman’s” effect will still resolve even though it is a Normal Monster again.
If “Chthonian Emperor Dragon” declares its second attack while it is an Effect Monster because “Superalloy Beast Raptinus” is face-up on the field and during the attack it is removed from the field or flipped face-down, “Chthonian Emperor Dragon’s” attack will stop.
Contact Out
GLAS-EN045 (Quick-Play Spell Card)
[Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.]
If you select a “Neos” Fusion Monster that you control but is owned by your opponent for “Contact Out”, that monster is returned to its owner’s Fusion Deck (your opponent’s). You will still Special Summon the Fusion Material Monsters from your Deck.
“Contact Out” can still be activated when the Fusion Material Monsters listed on the “Neos” Fusion Monster are not present in your Deck . In this case the “Neos” Fusion Monster is returned to its owner’s Fusion Deck, but no monsters will be Special Summoned.
Swing of Memories
GLAS-EN046 (Normal Spell Card)
[Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.]
If the monster Special Summoned by “Swing of Memories” is flipped face-down, it will not be destroyed during the End Phase. Even if it is flipped face-up again during the same turn.
If the monster Special Summoned by “Swing of Memories” is removed from play with “Interdimensional Matter Transporter”, it will not be destroyed during the End Phase even after it is returned to the field.
Dark Fusion
GLAS-EN047 (Normal Spell Card)
[Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, and Traps this turn.]
When you Special Summon a Fiend-Type Fusion Monster with “Dark Fusion” and during the same turn your opponent takes control of it, your opponent still cannot target that monster with the effects of Spell, Trap, or Monster Cards until the end of the turn, even though they now control it.
If the monster Fusion Summoned by “Dark Fusion” is sent to the Graveyard, the effect that prevents it from being targeted by the opponent’s Spell, Trap, and Monster Card effects is no longer applied.
If the monster Fusion Summoned by “Dark Fusion” is flipped face-down, the effect that prevents it from being targeted by the opponent’s Spell, Trap, and Monster Card effects is no longer applied.
Diamond-Dust Cyclone
GLAS-EN048 (Quick-Play Spell Card)
[Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.]
“Diamond-Dust Cyclone” cannot be activated while there are no cards remaining in your Deck. If you have 1 card remaining in your Deck and remove 8 Fog Counters, you will lose the Duel because you cannot draw.
If “Diamond-Dust Cyclone” fails to destroy the selected monster (because the monster was removed from the field, etc.), you will not draw card(s) from your Deck.
If you select a monster with “Diamond-Dust Cyclone” and an effect is chained to flip the selected monster face-down, the monster will still be destroyed but you will not draw any card(s) because the Fog Counters are removed when the selected monster is flipped face-down.
Summon Cloud
GLAS-EN049 (Continuous Spell Card)
[Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.]
The effect of “Summon Cloud” does not target.
You cannot Special Summon a “Cloudian” monster when you activate “Summon Cloud”. After “Summon Cloud” resolves, you can activate its effect to Special Summon a “Cloudian” monster in a separate Chain.
The effect to destroy “Summon Cloud” is applied after Special Summoning the “Cloudian” monster and does not start another Chain.
Lucky Cloud
GLAS-EN050 (Normal Spell Card)
[During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.]
You can activate “Lucky Cloud” before or after Summoning the “Cloudians”.
The effect of drawing 2 cards during the End Phase does not start a Chain.
You cannot activate “Lucky Cloud” while your opponent controls a face-up “Protector of the Sanctuary”.
You will draw 2 cards during the End Phase with the effect of “Lucky Cloud” if you Special Summon 2 “Cloudian Tokens” with the effect of “Cloudian – Sheep Cloud”.
Even if you Summon 2 different sets of “Cloudian” monsters with the same name during the turn, you will only draw 2 cards with the effect of “Lucky Cloud” in the End Phase.
Cloudian Squall
GLAS-EN052 (Continuous Spell Card)
[During each of your Standby Phases, place 1 Fog Counter on every face-up monster.]
“Cloudian Squall’s” effect activates during each of your Standby Phases, even if there are no face-up monsters on the field. This effect starts a Chain.
Super Double Summon
GLAS-EN053 (Quick-Play Spell Card)
[Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.]
The effect to return the Gemini Monster to its owner’s hand during the End Phase does not start a Chain.
If the Gemini Monster Normal Summoned by “Super Double Summon” is flipped face-down or removed from the field, the effect to return it to its owner’s hand during the End Phase is not applied.
If “Skill Drain” is in play a Gemini Monster that has not been Summoned again is an Effect Monster with no effect. You can target it with “Super Double Summon” and it will be Summoned again, but its new effect is still negated. But, if “Skill Drain” is negated or removed from the field later in the turn, the selected Gemini Monster’s effects will be active and can be used.
Colosseum - Cage of the Gladiator Beasts
GLAS-EN054 (Field Spell Card)
[Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.]
The effect to place 1 Counter on “Colosseum – Cage of the Gladiator Beasts” starts a Chain.
Discarding 1 card to prevent “Colosseum – Cage of the Gladiator Beasts” from being destroyed by a card effect does not start a Chain. You discard the 1 card when resolving the effect that would destroy it.
Gladiator Beast's Battle Halberd
GLAS-EN055 (Equip Spell Card)
[Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.]
The effect of “Gladiator Beast’s Battle Halberd” to destroy 1 Spell or Trap Card at the end of the Damage Step starts a Chain.
Gladiator Beast's Respite
GLAS-EN058 (Normal Spell Card)
[Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards.]
The “Gladiator Beast” cards returned to the Deck are returned when the effect of “Gladitor Beast’s Respite” is resolved. Returning them is not a cost.
You can return any card with “Gladiator Beast” in its card name to your Deck when resolving the effect of “Gladiator Beast’s Respite”, such as “Gladiator Beast’s Battle Halberd” or another “Gladiator Beast’s Respite”.
If you do not have 2 “Gladiator Beast” cards in your hand when resolving the effect of “Gladiator Beast’s Respite”, its effect disappears. In this case, you do not return any cards to your Deck and you do not draw 3 cards.
Gladiator's Return
GLAS-EN059 (Normal Spell Card)
[Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.]
If 1 or more of the “Gladiator Beast” monsters selected by “Gladiator’s Return” are removed from the Graveyard before it resolves, the effect disappears.
Soul Devouring Bamboo Sword
GLAS-EN060 (Continuous Spell Card)
[Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.]
“Soul Devouring Bamboo Sword” targets the equipped monster.
The effect of “Soul Devouring Bamboo Sword” that causes the opponent to skip their next Draw Phase activates at the time the selected monster inflicts Battle Damage. This effect starts a Chain.
If “Bamboo Sword” is no longer equipped to the selected monster the effect of “Soul Devouring Bamboo Sword” no longer activates when the selected monster inflicts Battle Damage. The effect that destroys “Soul Devouring Bamboo Sword” during the second Standby Phase after activation is still applied.
The effect that destroys “Soul Devouring Bamboo Sword” during the second Standby Phase after it was activated does not start a Chain.
Cunning of the Six Samurai
GLAS-EN061 (Quick-Play Spell Card)
[Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.]
Sending a face-up “Six Samurai” monster you control to the Graveyard is a cost to activate “Cunning of the Six Samurai”.
You can Special Summon the same “Six Samurai” monster that was sent to the Graveyard for the cost of “Cunning of the Six Samurai”.
"A" Cell Incubator
GLAS-EN062 (Continuous Spell Card)
[Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.]
The effect of “’A’ Cell Incubator” to place an A-Counter on itself does not start a Chain.
The effect to distribute the A-Counters from a destroyed “’A’ Cell Incubator” among face-up monsters starts a Chain.
If an A-Counter on “’A’ Cell Incubator” is removed by an effect, “’A’ Cell Incubator’s” effect will place a new A-Counter on itself.
The effect of “’A’ Cell Incubator” is not applied when a card with A-Counters is removed from the field or flipped face-down, because its A-Counters are not removed by an effect.
If an A-Counter is removed to pay a cost, an A-Counter is placed on “’A’ Cell Incubator”.
Over Limit
GLAS-EN063 (Normal Trap Card)
[Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.]
“Over Limit” cannot be activated unless at least 1 appropriate Normal Monster is in the Graveyard.
A destroyed Normal Monster that is removed from the Graveyard and then returned to it cannot be Special Summoned with “Over Limit”.
Natural Disaster
GLAS-EN065 (Continuous Trap Card)
[Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.]
The effect of “Natural Disaster” starts a Chain.
Rain Storm
GLAS-EN066 (Continuous Trap Card)
[Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ●1000 points: Destroy 1 Spell or Trap Card your opponent controls. ●2000 points: Destroy 2 Spell or Trap Cards your opponent controls.]
This effect targets 1 “Cloudian” monster you control.
You select which of “Rain Storm’s” effects to apply when resolving “Rain Storm”.
The ATK of the selected “Cloudian” monster remains decreased as long the “Cloudian” monster remains face-up on the field.
Release from Stone
GLAS-EN068 (Continuous Trap Card)
[Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.]
You can select a Rock-Type monster that is removed from play by “Gold Sarcophagus”.
Light-Imprisoning Mirror
GLAS-EN069 (Continuous Trap Card)
[When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.]
If an Effect Monster is LIGHT when its effect would resolve, then the effect will be negated by “Light-Imprisoning Mirror”.
“Light-Imprisoning Mirror” cannot negate the Continuous Effects of LIGHT monsters.
Shadow-Imprisoning Mirror
GLAS-EN070 (Continuous Trap Card)
[When the effect of a DARK monster activates on the field or in the Graveyard, negate it.]
If an Effect Monster is DARK when its effect would resolve, then the effect will be negated by “Shadow-Imprisoning Mirror”.
“Shadow-Imprisoning Mirror” cannot negate the Continuous Effects of DARK monsters.
Disarm
GLAS-EN071 (Counter Trap Card)
[Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.]
Returning 1 “Gladiator Beast” monster to the Deck is part of the effect of “Disarm”, not a cost. You must show the “Gladiator Beast” to your opponent when resolving this effect.
You cannot activate “Disarm” if you do not have a “Gladiator Beast” monster in your hand.
Parry
GLAS-EN072 (Counter Trap Card)
[Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.]
Returning 1 “Gladiator Beast” monster to the Deck is part of the effect of “Parry”, not a cost. You must show the “Gladiator Beast” to your opponent when resolving this effect.
You cannot activate “Parry” if you do not have a “Gladiator Beast” monster in your hand.
Double-Edged Sword Technique
GLAS-EN074 (Normal Trap Card)
[Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).]
If one of the two selected “Six Samurai” monsters is removed from the Graveyard before “Double-Edged Sword Technique” is resolved, the remaining one will still be Special Summoned. When it is destroyed in the End Phase you will only receive damage equal to its ATK.
The effect that destroys the Special Summoned monsters and inflicts damage equal to their ATK does not start a Chain.
Only “Six Samurai” monsters destroyed by “Double-Edged Sword Technique’s” effect are used to determine how much damage is inflicted. If one of the “Six Samurai” monsters Special Summoned by “Double-Edged Sword Technique” is equipped with “Legendary Ebon Steed”, the “Legendary Ebon Steed” is destroyed instead, and because the “Six Samurai” monster was not destroyed you do not take damage equal to its ATK.
Energy-Absorbing Monolith
GLAS-EN075 (Normal Trap Card)
[Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.]
“Energy-Absorbing Monolith” does not increase your Life Points with its own effect. Instead, it changes what the damage inflicting card would have done, so that you gain Life Points instead of taking damage.
If you activate “Energy-Absorbing Monolith” while your opponent controls “Bad Reaction to Simoichi”, instead of gaining Life Points you will receive damage due to the effect of “Bad Reaction to Simochi”.
If you chain “Energy-Absorbing Monolith” to “Ring of Destruction”, when the monster is destroyed you will gain Life Points equal to the destroyed monster’s ATK and your opponent will receive damage equal to the destroyed monster’s ATK.
Interdimensional Warp
GLAS-EN078 (Normal Trap Card)
[Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.]
“Interdimensional Warp” targets both the monster you control and your opponent’s monster with A-Counter(s).
An Unfortunate Report
GLAS-EN080 (Normal Trap Card)
[Your opponent conducts their next Battle Phase twice.]
If you activate “An Unfortunate Report” during your turn and your opponent decides not to enter the Battle Phase during their following turn, they will still conduct two Battle Phases during a later turn, the first time they decide to enter the Battle Phase.

quinta-feira, novembro 01, 2007

Boas noticias a todos, a UDE acaba de enviar este e-mail, que confirma o envio do materiale pede desculpas sobre a demora, agradeço a todos que confiaram e assim que tiver a data correta, envio novamente um e-mail a todos e coloco as informações aqui no blog:


Buenos Dias!

Desafortunadamente, por los incendios en California los boosters de GLAS no se pudieron producir a tiempo. Como resultado los despachos de este producto para los sneaks no se han realizado y sus Sneaks se tendrán que posponer dos semanas. No hay manera de evitar este retraso, y no recibimos información de esto hasta esta semana. Favor de confirmar el cambio de fecha.

Gracias,

Saludos,

Unfortunately, the fires in California boosters of the GLAS could not be produced on time. As a result shipments of this product for sneaks have not been conducted and its Sneaks will have to be postponed two weeks. There is no way to avoid this delay, and we do not get this information until this week. Please confirm the date change.

Coordinator-International
The Upper Deck Company
to@upperdecknv.com

Resumindo, em duas semanas teremos nosso Sneak!!!!
Mas como Brasil é Brasil, infelizmente teremos o MEGA FERIADÃO
(15 de novembro proclamação e 20 conciência)
O que faremos?

O que vocês preferem: dia 17 mesmo ou joga para o dia 24 e fazemos como um aquecimento para o Torneio do PLAYSTATION 3?

Farei o que for o melhor para todos!

Um grande abraço e aguardo respostas...
card.master.lu@gmail.com
www.cardmasterduel.blogspot.com

Para finalizar, com isso, alguns duelistas de outros estados que vir]ao a São Paulo para o evento, pdoerão garantir uma vaga no Sneak...

terça-feira, outubro 30, 2007

É hora do SEU VOTO!!!!!!!

Chegou a sua hora de escolher!

A Shonem Jump quer saber quais cards você quer ver no mercado americano (e de repente isso aparece por aqui né)

Para isso basta acessar o site (clike na imagem) e escolher os cinco cards favoritos da lista dos 20 cards mais interessantes lançados no Japão!

Este que vos escreve votou:

Arcana Knight Joker
Chimeratech Fortress Dragon
Dandylion
Exodius, the Ultimate Forbidden One
Toy Magician

CE na Rede

Com a união da galera,
Duelistas, Organizadores e lojistas só tem a ganhar!

Este é o resultado da força de vontade e da perseverança (deve ser assim que se escreve) da galera do Ceará na liderança do grande CARD MASTER EDY e o apoio da loja Impacto Comix!

http://www.youtube.com/watch?v=tGNGJidOtKQ



São essas iniciativas, simples mas funcionais que nos levarão a vitória!

Em breve eu volto com mais vídeos nacionais!

Me Too

Nota Oficial Adiamento do Sneak

Olá Amigos Duelistas!

Infelizmente, algumas coisas estão muito além de nossos poderes e desejos, a natureza é uma delas.

Como alguns ja sabem, houve um incêndio que durou varias dias na semana passada, em San Diego Califórnia, sede da Upperdeck Enterteinment.

Com isso o envio do material relacionado ao sneak sofreu atrasos e por isso não realziaremos o Sneak no dia 03 de novembro, conforme combinado, mas sim dia 10 de novmebro, o sábado seguinte.

Para a confirmação e esclarecimento de todos. aqui vão links importantes que comprovam que teremos sim nosso sneak, mas que infelizmente sofrerá este pequeno atraso:

Pagina geral do Sneakpara consulta geral dos dados:http://entertainment.upperdeck.com/yugioh/en/wannaduel/sneakpreviews/default.aspx

Pagina do Sneak São Paulo:
http://entertainment.upperdeck.com/yugioh/en/wannaduel/tournament_detail.aspx?tid=266503&to_id=80855

Página do Sneak Goiás:
http://entertainment.upperdeck.com/yugioh/en/wannaduel/tournament_detail.aspx?tid=266501&to_id=100555

Página do Sneak Vitória
http://entertainment.upperdeck.com/yugioh/en/wannaduel/tournament_detail.aspx?tid=266502&to_id=322511

Link da Fedex:
http://www.fedex.com/Tracking/Detail?mpCurrentPage=1&pieceNumShowOverride=1&cntry_code=br&tracknumber_list=942238660193&language=portuguese&mpnlk=mpnl2&ascend_header=1&totalPieceNum=4&mpType=mps&clienttype=dotcomreg&backTo=mpssummary&mpRequestTrackNum=94223866019320071022FX2454396000~942238660193&mpNum=942238660193mps&trackNum=942238660193&pieceNum=1

Por favor contactem seus organizadores para maiores informações, em breve colocarei a posição oficial da UDE e caso necessário um contato direto para tirar dúvidas dos duelistas envolvidos>

qualquer dúvida:
card.master.lu@gmail.com

quinta-feira, outubro 25, 2007

Anime Festival BH

Atenção Duelistas de Minas Gerais!Em Belo horizonte neste fim de semana teremos grandes desafios a espera de vocês!

Sábado dia 27 de outubro
No sábado teremos:

1° Clãnfronto BH

Os clãs Anjo Branco, Minhoca Samurais e Faraofas BMX irão se enfrentar numa batalha emocionante.

São 4 participantes de cada Clã, que formarão duplas (não é torneio de duplas é suíço normal, a diferença e eu cada equipe não enfrenta o membro da mesma equipe), assim cada clã não fica se matando cabendo apena a dois enfrentarem dois (e não os quatro terem a chance de se enfrentar). As equipe serão sorteadas no dia.O Campeão dará ao time a chance de pegar em primeira mão boosters de GLAS (enviados para o líder do clã por correio no primeiro dia útil após o Sneak eu acontece dia 3 de novembro em São Paulo, Espírito Santo e Goiânia).

Premiação:

1° Colocado = Um promo card Gladiator Beast Octavius + 02 Boosters GLAS
3 integrantes do Clã vencedor = 01 Booster GLAS para cada.

PLAYER8Um torneio simples no sistema eliminatória onde 8 participantes se enfrentam numa chave e o campeão leva para casa um booster, podendo ainda participar de um BEST Player8 (caso hajam pelo menos 8 torneios PLAYER8).
Cada duelista pode participar quantas vezes quiser, mas o campeão de cada torneio só poderá participar novamente se ocorrer um BESTPLAYER8

Inscrição Player 8 = R$3,00Premiação um booster para o campeão (GLAS, FOTB ou STON)
Inscrição do BEST PLAYER8 = Gratuito (somente para os campeões dos 8 PLAYER8 anteriores)Premiação um booster de GLAS para o campeão! (entregue por correio no primeiro dia útil após o Sneak eu acontece dia 3 de novembro em São Paulo, Espírito Santo e Goiânia).



Domingo dia 28 de outubro

No domingo, chegou a vez de conseguir mais uma das 4 vagas dadas para o 5° Torneio Nacional e Yu-Gi-Oh! 2008 que será realizado em São Paulo no primeiro fim de semana de maio.

Classificatório Regional Anime Festival.

Serão 4 vagas para o Nacional, boosters das expansões mais recentes para os melhores colocados, boosters Duelist Pack Aster para todos os duelistas menores de 14 anos e mais um sorteio especial!Para participar:
- Decks com no mínimo 40 e no máximo 45 cards somente com cards originais.(valendo cards em português, inglês, e europeus - Asian Edittion e cards Japoneses não serão aceitos)- Seguir a listagem americana de Cards Banidos e Restritos(http://entertainment.upperdeck.com/yugioh/en/gameplay/forbidden/advanced_current_new.aspx)- Materiais Usados em seu deck(cards token, marcadores, moedas e etc.)- Material para anotar resultados(papel e caneta e/ou calculadora)
A inscrição custa R$8,00, e o valor arrecadado será usado para a premiação dos melhores duelistas colocados no TOP8.
As inscrições começam as 12:00hrs e o torneio tem seu horário de encerramento programado para as 19:00hrs.
As inscrições encerram-se as 13:00 e não haverá pausa até a ultima rodada do torneio (média de 5 rodadas).
Os duelistas com até 14 anos (incompletos) ganham um Booster Duelist Pack Aster Phoenix em inglês desde que esteja com documento original que comprove a data de nascimento e que participe de todas as rodadas.

Local:

Colégio Pio XII
Av. do Contorno, 8902
Entrada de pagantes, antecipados e lojas:
Rua Alvarenga Peixoto, 1699
Ele fica de esquina com as avenidas:
Contorno X Amazonas.
Também temos descrição da Rua Alvarenga Peixoto onder será feita a entrada e saída do público e a localização das ALAS 1 e 2

terça-feira, outubro 23, 2007

GLAS News

Saiu a lista da UDE de locais na América Latina que irão sediar o Sneakd e GLAS!

Como podem ver a coisa tá boa, mas tá ruim!
Poucos lugares irão sediar o Sneak na AL, a UDE ainda acredita no poder latino, mas começa a dar os sinais de desistência.

Quanto ao nosso mercado,

GOIÂNIA
esta acertando o numero de vagas, muitos duelistas estão achando que chegando no dia irão conseguir vaga (nem comentarei isso hauhahahhauha)

VITÓRIA
quase todas as vagas preenchidas e possivelmente haverá uma abertura de mais vagas.

SÃO PAULO
muitos duelistas não irão ao Sneak devido ao feriado e tudo mais, por um lado é bom, consegui pelo menos 5 novos duelistas para o sneak, foa os duelistas que já participam de nossos torneios, mas nunca participaramd e um sneak, mas ainda tem vagas, vagas que serão canceladas em futuros sneaks se não forem preenchidas...

Bom para outros estados que irão receber pósviews (PR), agora é torcer, se voc~e souber de alguém que queira vaga, peça para entrar em contato comigo, estarei recebendo inscrições até sexta!

Agora fique com o Calendário Latino do Sneak:

nov 03, 2007
YGO Sneak - 3 Nov 2007 - São Paulo, São Paulo
São Paulo, São Paulo
Sealed

nov 03, 2007
YGO Sneak - 3 Nov 2007 - Vitoria, Espirito Santo
Vitoria, Espirito Santo
Sealed

nov 03, 2007
YGO Sneak - 3 Nov 2007 - Goiania, Goias
Goiania, Goias
Sealed

nov 03, 2007
YGO Sneak - 3 Nov 2007 - Guayaquil, Guayas
Guayaquil, Guayas
Sealed

nov 03, 2007
YGO Sneak - 3 Nov 2007 - Pichincha, Quito
Pichincha, Quito
Sealed

nov 03, 2007
YGO Sneak - 3 Nov 2007 - Montego Bay,
Montego Bay,
Sealed

nov 03, 2007
YGO Sneak - 3 Nov 2007 - BOGOTA, Cundinamarca
BOGOTA, Cundinamarca
Sealed

nov 04, 2007
YGO Sneak - 4 Nov 2007 - San José, San Jose
San José, San Jose
Sealed

nov 04, 2007
YGO Sneak - 4 Nov 2007 - San José, San Jose
San José, San Jose
Sealed

nov 04, 2007
YGO Sneak - 4 Nov 2007 - Panama, Panama
Panama, Panama
Sealed

nov 04, 2007
YGO Sneak - 4 Nov 2007 - Kingston, Surrey
Kingston, Surrey
Sealed

sexta-feira, outubro 19, 2007

Secretas de GLAS

Quer Saber os cards secretos da nova Expansão Gladiator's Assault?

Então clique no Banner e venha para o Shadow Reamls

Juiz para BH

Notícia URGENTE!


Senhoras e senhores duelistas de BH e Região que irão ao evento Anime Festival BH!

Infelizmente o momento não é propício para gastos excessivos e esbanjamentos (nem sei se essa palavra existe mesmo ahuahhauhah)...

Com isso sinto em informar a todos que:

Se ninguém se dispor a ser juiz no evento, não teremos torneios...

Estarei levando premiação, computador, impressoa, premiação especial para os mais novos, para o duelo de clãs e se tudo der certo até um troféu, mas pra levar um juiz eu terei um gasto estimado de mais R$350,00 e acredito que vocês não queriam isso, R$350,00 a menos de premiação...

Minha viagem, hospedagem e meus gastos, como sempre eu pago, tiro do bolso e tudo bem....

Quero de minas apenas o que é de minas, o dinheiro da premiação e é claro o pagamento do Juiz.

Portanto se você quer se candidatar tenho duas opções:

R$20,00 um dia (aí preciso de dois juizes um para o sábado e outro para o domingo)
ou
R$50,00 o fim de semana.

Para se candidatar é preciso apenas dois requisitos:

Ser conhecido do pessoal
e ja ter arbitrado um torneio oficial na região.

Espero contar com o apoio de vocês, até porque sem juiz sem torenio...

interessados: card.master.lu@gmail.com ou card.master.lu@hotmail.com (msn)

Um grande abraço

Duelo de Clãs

1° Clãfronto BH

É isso mesmo pessoal, os três maiores clãs de Minas irão se enfrentar no Anime Festival BH no sábado dia 27.

O torneio é gratuito, dando de premiação nada mais nada menos que o material de uma inscrição do Sneak Preview de Gladiator's Assault para o Clã vencedor:
Campeão do Clã = 01 Booster GLAS e o Promo card
Integrantes do Clã = 01 booster GLAS cada.

São 4 participantes de cada clã.

São Eles:

Anjo Branco - Ubá
Minhoca Samurais - BH
Faraofás BMX - MG/SP

Quem quiser conferir este desafio, apareça em nossa sala no Anime Festival no sábado a partir das 13:00hrs.

Se você tem um clã e quer participar entre em contato.

E aguardem, porque São Paulo e Rio de Janeiro são os próximos estados a testarem o sistema de clãs e se funcionar faremos um brasileirã!o

Pedido de Desculpas

Atenção Duelistas de Santa Catarina e Litoral de São Paulo.

Ao contrário do anunciado antes, devido a uma decisão mercadológica, os Sneaks que antes aconteceriam netsas regiões, agora estão cancelados.

Sempre digo a todos que façam a sua parte por que eu, memso não ganhando para isso, tento fazer a minha.

Apesar dos torneios terem sido pré aprovados, após uma rápida pesquisa da UDE, foi constatado que ambas as regiões possuem poucos torneios (ou quase zero) se compradas a regiões que pdoeriam sediar os torneios.

Mas eu continuo na luta, se conseguir algo ara voc~es aviso, mas assim como minas é bom que vocês também façam alguma coisa, juntem os duelistas, organizem seus torneios e mantenham ativas suas programações locais, assim torneios como estes não serão negados no futuro.

Mais uma vez peço desculpas a todos, mas infelizmente negocios são negocios, se todos fazermos a nossa parte, isso não se repetirá...

Que sirva de lição para outros estados que estão querendo suporte, mas não estão fazendo por merecer, fevereiro temos sneak se todos trabalharem juntos.

Atualizações

Esta é a validade dos lançamentos para os próximos torneios:

Premium Pack 1: October 10, 2007


Rise of the Dragon Lords Structure Deck: October 24, 2007


Gladiator’s Assault: November 14, 2007

segunda-feira, outubro 15, 2007

Só pra quebrar o gelo

Isso que é animação!

Sneaks Confirmados

Bem galera consegui um pedido de ampliação para os Sneaks num voto de confiança (e é claro alguns muitos doláres) e estou passando a tabela final de Sneaks no Brasil!

Goiás 03/11/07
Goiânia Solo Sagrado
Rua 22, 134 Galeria Via Lactea sala 11 Setor Oeste

Espírito Santo 03/11/07
Vitória Leitura Shopping Vitoria Av. Americo Buaiz,220 Lj: 462/463 - Enseada do Sua

São Paulo 03/11/07
São Paulo Bunkyo Associação Brasileira de Cultura Japonesa Avenida São Joaquim, 381 Liberdade São Paulo SP

Santa Catarina 03/11/07
Florianópolis Dragons House Rua Conselheiro Mafra 246 sobreloja Florianopolis SC ZIP88010100

São Paulo 04/11/07
Santos Extra Santos Avenida Ana Costa 318/340

Espero que todos aproveitem!

Vale lembrar que a NC GAMES está para receber um lote de mterial em inglês comprado diretamente da UDE, o que pode trazer para nós, mais suporte e mais vantagens desde que todos assumam seu compromisso de duelista.

De agora em diante, somente lojas que possuam boa quantidade de compra de material vindo das distribuidoras oficiais é que irá sediar SNEAKS, LIGAS e outros suportes que estou negociando diretamente com a UDE.

Portanto, as regras irão mudar, e para melhora do card game e não dos duelistas que por sua vêz, se colaborarem com o sistema irão ser beneficiados.

é bem simples galera, consumo oficial gera suporte oficial, consumo paralelo, bem, nem preciso continuar...

NCO meus queridos, NCO...
O Classificatório Regional AnimeWekkend realizado no Rio Grande do Sul pelo grupo S&L, abriu a temporada 2007/2008 no Rio Grande do Sul!

http://entertainment.upperdeck.com/op/search/
tournament_detail.aspx?tid=264791


Foram 16 participantes e os classificados são:

Classificatório Regional AnimeWekkend
13/10/2007 310758154 - Luciano Vieira
13/10/2007 109230441 - Gustavo Neis
13/10/2007 108976676 - Renan Barbachan
13/10/2007 108967911 - Gregory Paz

Ainda esta semana estarei colocando os classificados de São Paulo e o calendário oficial da temporada das lojas e grupos que já confirmaram sua participação.

sexta-feira, outubro 12, 2007

1° Torneio Oficial de Teresina

Isso mesmo Galera!

O estado do Piauí acaba de entrar no calendário oficial de Torneios:

Data: 11/11/2007
Horário: 10:00
Local: Praça de Alimentação do Teresina Shopping (a confirmar ainda)

Premiação:
Garantida até o 4° Colocado e pode melhorar conforme o número de duelistas participantes.

Além dos sorteios, o torneio será oficial valendo pontos para o ranking Nacional e ainda dará ao Campeão uma vaga para o Torneio Nacional caso participem do torneio pelo menos 8 duelistas.

Portanto DUELISTAS DO PIAUÍ Unam-se!

Maiores informações, entrem em contato com o organizador Flavio pelo e-mail: flavioeulima@hotmail.com

quarta-feira, outubro 10, 2007

Strike Ninja Tournament

Atenção Duelistas Cariocas,

Estão todos convidados para o

Strike Ninja Championship

Loja Games & Games
Av. das Américas 7707 lj104 bl 1 Rio de Janeiro, RJ CEP 22793081
28/10/2007
Horário: 10:00 am
Inscrições: R$ 10,00 para participar do torneio e dos sorteios entre rodadas.
Premiação:
1º Colocado - MP4 player 4Gb e um booster TAEV
2º Colocado -1 Morphing Jar e um booster TAEV
3º e 4º Colocados - 1 Morphing Jar e um booster cada
5º a 8º Colocados - um booster Jadden Yukki 2

Haverá Sorteios entre rodadas
Torneio com a lista de banidas de setembro e TOP 8.
Obrigatório o uso de Deck List.
Maiores informações:
viniciusterranova@hotmail.com

segunda-feira, outubro 08, 2007

GLAS informações


Duelistas de

São Paulo
Goiás
Espírito Santo
Possui um encontro Marcado!

Marquem em seus calendários:

Gladiator's Assault Sneak Preview!

As inscrições já começaram em todos os estados!
Para participar é muito simples:

Entre em contato com o organizador local
SP - Luciano Santos - card.master.lu@gmail.com
ES - Fabio Roque - fabiorbm@gmail.com
GO - Aflisio Augusto - sologyncard@hotmail.com
As inscrições custam de R$60,00 a R$65,00 conforme os gastos do organizador.
Cada duelista irá receber no dia do torneio 5 boosters para montar seu deck, e para cada duelista inscrito no torneio, haverá um booster para a premiação dos 8 melhores colocados.
Serão cinco rodadas e as vagas são limitadas a 20 (GO e ES) e 40 (SP).

Informações aos Pais e Responsáveis:

O Sneak Preview é um torneio especial que acontece a cada 3 meses em todo o Ocidente, nele cada participante tem a oportunidade de conhecer antes de todos a coleção mais recente dos cards além é claro de poder passar horas se divertindo e aprendendo novas técnicas de Duelo.

Como todos recebem boosters (pacotes com 9 cards) para poderem montar seus decks, não importa o nível do participante, todos tem as mesmas chances, já que a sorte é o fator que mais conta nesta hora.

Contamos sempre com a presença dos pais e responsáveis em nossos torneios, assim, além de poderem acompanhar os duelistas mais novos que muitas vezes estão nervosos e anciosos sobre o irão encontrar nos torneios os pais e responsáveis, também podem conferir pessoalmente o ambiente e o tipo de pessoas que frequentam nosso hobby.

Com isso, os pais podem estar mais perto de seus filhos e ainda podem conhecer um pouco mais sobre o mundo mágico dos cards.

Muitos pais e resposáveis, após este encontro, entendem que os cards são um complemento lúdico para o aprendizado, seja ele da matemática, da língua ou mesmo o aprendizado estratégico exigido para que uma pessoa possa duelar.

Além de tudo isso, os pais conhecem o ambiente saudável e amigável de nossas atividades.

Organização, segurança e cortesia são pontos obrigatórios em nossos torneios, sejam eles em locais alugados, nos Shoppings, lojas especializadas ou mesmo em restaurantes que muitas vezes cedem seu espaço para que nossos torneios possam acontecer.

domingo, outubro 07, 2007

Japan Experience




Dois grandes desafios esperam por todos os tipos de fãs de Yu-gi-Oh! no fim de semana do feriado do Dia das Crianças no Evento Japan Experience 2007:

Gladiator's Assault Tournament no Sábado 13 de outubro
Classificatório Regional Experience no Domingo 14 de outubro.


Todos os torneios começam as 12:00 hrs e encerram-se as 18:00hrs.
R$10,00 de inscrições para ambos os torneios
Entrada do evento Gratuita

Sábado 13 de outubro

Se você é fã de cards japoneses, a Loja Shinozaki leva a vocês um grande Desafio:



Gladiator´s Assualt Tournament!
Um grande desafio com uma premiação sensacional:
Boosters de GLAS - Gladiator's Assault para os melhores colocados e boosters de Duelist Pack Aster para todos os duelistas menores de 14 anos.
Para participar:
- Decks com no mínimo 40 e no máximo 45 cards somente com cards originais.
(valendo cards em português, inglês, japonês ou europeus)
- Seguir a lista Japonesa de cards Banidos e Restritos
(http://www.yugioh-card.com/japan/tou/tou01.html) mas cards que não existam em inglês, cards ainda não disponíveis no mercado ou que não possuam grande disponibilidade não poderão ser usados no torneio , bem como cards exclusivos americanos.
(marshmellow, Babbon, Deck Virus Kaiba, Promos de Sneak e assim por diante)
- Materiais Usados em seu deck
(cards token, marcadores, moedas e etc.)
- Material para anotar resultados
(papel e caneta e/ou calculadora)
A inscrição custa R$10,00, e o valor arrecadado será usado para a premiação dos melhores duelistas colocados no TOP8.
As inscrições começam as 12:00hrs e o torneio tem seu horário de encerramento programado para as 18:00hrs.
As inscrições encerram-se as 13:00 e não haverá pausa até a ultima rodada do torneio (média de 5 rodadas).
Os duelistas com até 14 anos (incompletos) ganham um Booster Duelist Pack Aster Phoenix em inglês desde que esteja com documento original que comprove a data de nascimento e que participe de todas as rodadas.


Domingo 14 de outubro

Se você não possui uma vaga para o 5° Torneio Nacional de Yu-Gi-Oh! a ser realizado em maio de 2008 aqui em São Paulo, então chegou a sua hora!

Classificatório Regional Experience

Mais um torneio classificatório para o 5° Torneio Nacional de Yu-Gi-Oh! 2008.
Serão 4 vagas para o Nacional, boosters das expansões mais recentes para os melhores colocados, boosters Duelist Pack Aster para todos os duelistas menores de 14 anos e mais um sorteio especial!
Para participar:
- Decks com no mínimo 40 e no máximo 45 cards somente com cards originais.
(valendo cards em português, inglês, e europeus - Asian Edittion e cards Japoneses não serão aceitos)
- Seguir a listagem americana de Cards Banidos e Restritos
(http://entertainment.upperdeck.com/yugioh/en/gameplay
/forbidden/advanced_current_new.aspx
)
- Materiais Usados em seu deck
(cards token, marcadores, moedas e etc.)
- Material para anotar resultados
(papel e caneta e/ou calculadora)
A inscrição custa R$10,00, e o valor arrecadado será usado para a premiação dos melhores duelistas colocados no TOP8.
As inscrições começam as 12:00hrs e o torneio tem seu horário de encerramento programado para as 18:00hrs.
As inscrições encerram-se as 13:00 e não haverá pausa até a ultima rodada do torneio (média de 5 rodadas).
Os duelistas com até 14 anos (incompletos) ganham um Booster Duelist Pack Aster Phoenix em inglês desde que esteja com documento original que comprove a data de nascimento e que participe de todas as rodadas.

Eu e minha equipe esperamos por vocês! Dúvidas?

card.master.lu@gmail.com

è isos aí amigos!

Riod e Janeiro, Manaus, Paraná, Maranhão a coisa está evoluindo e com as novidades que eu tenho (mas ainda não posso contar) muita coisa vai mudar!

Pena que para quem ficou para trás, não será tão simples quanto parece hehehehehe, voltando ao que interessa, meu xará Luciano irá organizar um torneio que valerá para a Etapa Regional de Yu-Gi-Oh! TCG Temporada 2007/2008 - Rio Grande do Sul

Data: 13/10/2007
Local: Anima Weekend
Horário das Inscrições: 11:00 às 13:00

Caso o duelista ainda não tenha sua UDE, ela será confeccionada no momento da inscrição

Horário do torneio: 13:00 às 19:00
Valor da Inscrição: R$ 12,00

Formato do torneio: Torneio no formato suíço com rodadas dependendo do número de duelistas e após será realizado o top com os melhores colocados

Regras: Torneio Regional oficial de Yu-Gi-Oh! TCG.

Os 4 primeiros colocados ganharam vaga para participar da ETAPA NACIONAL de Yu-Gi-Oh! TCG a ser realizada em maio de 2008 na cidade de São Paulo.

Torneio segue as regras oficiais que podem ser consultadas no website: http://entertainment.upperdeck.com/yugioh/en/.

Torneio no Formato avançado. Relação de cartas banidas, restritas e semi-restritas em: http://entertainment.upperdeck.com/yugioh/en/gameplay/forbidden/advanced_current_new.aspx
Premiação: Cada 2 participantes gera 1 booster de premiação que serão divididos entre os primeiros colocados.

O Campeão ganhará vaga para participar do Torneio Especial da S & L a ser realizado em abril de 2008 aonde o campeão deste torneio ganhará patrocínio da S & L para viajar para a participar da ETAPA NACIONAL de Yu-Gi-Oh! TCG a ser realizada em maio de 2008 na cidade de São Paulo. Mais informações sobre o torneio em: http://www.animaweekend.com.br/cardgame.shtml

Entrem na nossa nomunidade do orkut - Yugioh RS (Não tem ninguém porque criamos agora):
http://www.orkut.com/Community.aspx?cmm=28472731

sexta-feira, outubro 05, 2007

Sneak GLAS e Novidades

As inscrições para o Sneak de São Paulo já estão abertas, serão apenas 20 vagas abertas ao público geral e algumas vagas destinadas aos duelistas que já participaram de nossos torneios anteriores que em breve receberão e-mails confirmando sua pré-reserva das vagas além é claro das vagas destinadas aos duelistas mais novos!

Para Garantir sua vaga, card.master.lu@gmail.com.

O valor da inscrição é de R$65,00.

Estes são os locais confirmados para o Sneak Preview de GLAS

Goiás 03/11/07 Goiânia Solo Sagrado
Espírito Santo 03/11/07 Vitória Leitura Shopping Vitoria
São Paulo 03/11/07 São Paulo Shopping Plaza Sul (a confirmar)
São Paulo 04/11/07 Santos Extra Santos (a confirmar)

Caso seja possível, seguindo a ordem da fila, estes são os estados que poderão sediar este Sneak, caso eu consiga expandir o número de vagas.

Rio de Janeiro 03/11/07 Rio de Janeiro Games & Games
Santa Catarina 03/11/07 Florianópolis Dragon's House
Bahia 03/11/07 Salvador Saga RPG

Os duelistas dos estados já confirmados, podem estar entrando em contato com seus organziadores, para efetuarem suas reservas, já que são apenas 20 vagas para cada estado.

Agora as boas notícias:

Os poucos duelistas que estavam na Liberdade ontem a tarde puderam me ver gastando o pouco inglês que eu tenho com ninguém mais ninguém menos que o supervisor da UDE America que veio a São Paulo conhecer um pouco do trabalho, das lojas e algumas outras informações.

Isso porque a NC GAMES até que enfim efeutou uma nova compra diretamente com a UDE. E que compra!

Agora cabe a vocês duelistas consumirem os produtos com a Marca NC GAMES e juntos fazermos do mercado algo vantajoso para todos!
eu estou fzendo pedidos de ligas, boosters promocionais e outros itens que apesar do alto custo que terei de arcar, usarei como um suporte a todos que colaborarem com o mercado (nada mais justo)...

Mas para isso, eu vou tomar algumas medidas extremas...

Em alguns torneios eu além dos valores arrecadados irei cobrar também embalagens dos produtos NC como parte da inscrição, po exemplo:

Torneio EXPO ANIME BRASIL, o tão falado torneio do NOTE BOOK, inscrições a R$15,00 mais cinco boosters NC Games (só um exemplo)...

Como podem ver a coisa ficará um pouco mais dificil, mas também será vantajosa para todos.

Quanto aos produtos NC GAMES, a escolha do material foi um tanto quanto criteriosa:

* Structure Deck Invencible Fortress
* Structure Deck Dinosaur's Rage
* Structure Deck Machine Re-Volt
* Booster Cyberdark Impact
* Booster Force of the Breaker
* Booster TACTICAL EVOLUTION
* Edição Especial TACTICAL EVOLUTION

Dúvidas, card.master.lu@gmail.com

AnimABC

Dias 06 e 07 de outubro, São Caetano sediará mais um grande evento ANIMABC, e mais uma vez estamos juntos para organizar grandes desafios de Yu-Gi-Oh! TCG para vocês!

Eu Card Master Lú, nossos juízes os Takayama Brothers e a organização do Peixoto e seus staffs convidamos os duelistas do Grande ABC e Região para mais um torneio da Etapa Classificatória Nacional!

Como Chegar:




Para chegar ao Local do torneio:

O AnimABC 5 será realizado no Externato Santo Antônio, um dos colégios particulares mais conceituados de São Caetano, com amplas salas de aula, quadras cobertas, área de convivência, praça de alimentação, banheiros, ambulatório e um auditório para 700 pessoas, ele foi uma escolha quase obrigatória para a quinta edição do AnimABC.

A entrada do evento continua, dentro do seu gênero, um dos eventos com valor de ingresso mais barato até o momento:
8 reais + 1 Kg de alimento não perecível(Exceto Sal e Açúcar)
Todo o alimento recolhido como ingresso será encaminhado a entidades assistenciais na região do ABC, para ajudar pessoas e famílias necessitadas.

O Horário do evento:
Sábado: das 11:00hs às 20:00hs
Domingo: das 10:00hs às 19:00hs

A escola Externato Santo Antônio se localiza na Av. Goiás Altura do nº 1.100 (ao lado do Habbib's), São Caetano do Sul-SP a cinco minutos da estação São Caetano do trem, fica muito fácil de se chegar lá.

Linha D - SudesteLuz-Rio Grande da SerraHorário de funcionamento das estações04:00h - 00:00h

Estações: Luz, Brás, Mooca, Ipiranga, Tamanduateí, São Caetano, Utinga, Prefeito Saladino, Santo André, Parada Pirelli, Capuava, Mauá, Guapituba, Ribeirão Pires, Rio Grande da Serra.

Intervalo dos trêns ao Sábados: 15 min.
Intervalo dos trêns ao Domingos e Feriados: 20 min.

Tempo aproximado de percurso: 15 min (Brás a São Caetano do Sul)

Informações: 0800-550121

Integração com metrô: Brás e Luz
Integração com ônibus: São Caetano, Santo André, Mauá, Ribeirão Pires

Informações dos torneios:

Domingo
dia 07, teremos um Classificatório Regional Yu-Gi-Oh! TCG e os duelistas terão a oportunidade de conseguir suas vagas para o 5° Torneio Nacional de Yu-Gi-Oh! TCG que acontece aqui em São Paulo em maio de 2008.

O formato utilizado é o ADVANCED com a tabela atual de cards Banidos e Restritos;

Serão no mínimo 5 rodadas no sistema MANTIS;

Teremos premios para os 8 melhores duelistas e para os duelistas mais novos;

Duelistas com menos de 14 anos não pagam inscrição;

As incrições começam com a abertura do evento, os Torneios começam uma hora após as inscrições iniciarem, após o tremino das inscriçõe, não colocaremos mais duelistas no torneio.

No Sábado teremos duelos o dia todo, para participar o duelista deve ter um deck com no mínimo 40 e no máximo 45 cards originais, com a opção de usar exatamente mais 15 cards de SIDE DECK.

Todos devem trazer:
- Papel
- Caneta- Calculadora
- Tokens
- UDE ou número de 9 dígitos
- Dados, moedas e todo o material necesário para que seu deck funcione perfeitamente.

Quem não possuir sua carteirinha da UDE não se preocupe, estaremos entregando carteirinhas na hora, se você perdeu sua carteirinha e não sabe o número venha com documento de identificação e tente se lembrar do último torneio que você participou e seu CEP para facilitar a busca pelo seu número de UDE.

A PREMIAÇÃO:
Serão premiados principalmente os 8 melhores duelistas do torneio, o TOP8, com premiação variável conforme a quantidade de duelistas particpantes, a inscrição irá custar R$8,00, mais a entrada do evento, mas comprem ingressos antecipados para facilitar a entrada no evento.

Premiações especiais para os duelistas mais novos e para os menos colocados no Torneio.

Contamos com a sua presença!

LINKS IMPORTANTES:

E-mail para dúvidas: card.master.lu@gmail.com
Site oficial do evento: http://www.animabc.com.br/
Blog de Duelos: http://www.cardmasterduel.blogspot.com/
Fórum de Duelos: http://www.shadowrealms.com.br/
Tabela de Cards Banidos e Restritos: http://entertainment.upperdeck.com/yugioh/en/gameplay/forbidden/advanced_current.aspx
Comunidade no Orkut: http://www.orkut.com/Community.aspx?cmm=25007474

quarta-feira, outubro 03, 2007

Torneio Guarulhos!

Olá Duelistas de Guarulhos e Região!
Dia 28/10 teremos um torneio de Yu-Gi-Oh! aqui em Guarulhos!

Estão todos convidados para esse torneio especial que vai valer 2 vagas para o Campeonato Nacional 2008!!!

Isso msm, vc não leu errado:

esse torneio vai valer 2 Vagas para o Nacional!!!

-O torneio será realizado na Loja A TAVERNA.
O endereço dela: R. Cerqueira César, 158 Centro - Guarulhos - SP.
O Site da Loja (nele tem um mapa de sua localização) : www.ataverna.com.br

-As incrições serão abertas nesse sábado (dia 29/09).
O valor será de R$ 12,00. Irei recolhe-las no Sogo (na frente da loja Hotyugioh) e na Loja A Taverna;

-Serão 60 vagas;

-A premiação será a seguinte:

1º lugar: um Game Cube Special Edition Platium + 1 Jogo (The Legend of Zelda The Four Swords) + Adaptador para ligar o Game Boy Advance no Game Cube + 1 Blister da coleção Force of the Breaker;
2º lugar: 1 Blister da coleção Force of the Breaker + 3 boosters da coleção Tactical Evolution;
3º a 8º lugares: 3 boosters da coleção Tactical Evolution (para cada um).

*A caixa de booster será aberta no dia!

-Premiação sujeita a alterações, devido ao número de pré-inscritos;

-Valerá a lista de banidas de Setembro/2007.
Serão permitidas somente cards originais, em português, em inglês ou europeu. Não serão permitidos cards Asiáticos e nem Japoneses!

Maiores informações, em breve! Conto com a presença de vocês!